36 lines
1.3 KiB
Plaintext
36 lines
1.3 KiB
Plaintext
[gd_scene load_steps=5 format=3 uid="uid://d3lt4rhxduv44"]
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[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_l5x2w"]
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[ext_resource type="Script" path="res://scripts/components/damage_component.gd" id="2_mxy0q"]
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[ext_resource type="Script" path="res://scripts/components/beam_component.gd" id="3_mcbof"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_ptfn7"]
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size = Vector2(16, 8)
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[node name="Cannon Ray" type="Area2D"]
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collision_layer = 0
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collision_mask = 5
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture_repeat = 2
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rotation = 1.5708
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texture = ExtResource("1_l5x2w")
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region_enabled = true
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region_rect = Rect2(176, 64, 16, 16)
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region_filter_clip_enabled = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_ptfn7")
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[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("area2d")]
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script = ExtResource("2_mxy0q")
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area2d = NodePath("..")
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[node name="BeamComponent" type="Node2D" parent="." node_paths=PackedStringArray("root", "sprite2d", "collision_shape")]
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position = Vector2(8, 0)
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script = ExtResource("3_mcbof")
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direction = Vector2(-1, 0)
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root = NodePath("..")
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sprite2d = NodePath("../Sprite2D")
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collision_shape = NodePath("../CollisionShape2D")
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