* Refactor collectable components to C# and update resource scripts for consistency * Update resource paths and refactor properties for consistency * Refactor UI components to inherit from Control and update node paths for consistency * Update node paths and group assignments for consistency across scenes * Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling * Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration * Refactor skill components and update resource paths for consistency; enhance skill management in scenes * Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling * Add next level command and refactor player retrieval in GameManager; update scene files for consistency * Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations * Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states * Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions * Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
65 lines
3.0 KiB
Plaintext
65 lines
3.0 KiB
Plaintext
[gd_scene load_steps=11 format=3 uid="uid://daau4j5hbklk0"]
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[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_52l28"]
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[ext_resource type="Script" uid="uid://cfw8nbrarex0i" path="res://scripts/components/BulletComponent.cs" id="2_5ybdf"]
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[ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="3_b1kpf"]
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[ext_resource type="Resource" uid="uid://obodgnkhxuhe" path="res://resources/status_effect/fire.tres" id="4_xx5l4"]
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[ext_resource type="Script" uid="uid://xjq33vj0rol0" path="res://scripts/components/EffectInflictorComponent.cs" id="5_wfje1"]
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[ext_resource type="Script" uid="uid://cs6u3sh68f43j" path="res://scripts/components/OutOfScreenComponent.cs" id="6_666k7"]
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[ext_resource type="Script" uid="uid://cbexrnnj47f87" path="res://scripts/components/LaunchComponent.cs" id="7_67bn4"]
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[ext_resource type="Script" uid="uid://c7p06t0eax8am" path="res://scripts/components/StraightMotionComponent.cs" id="8_5ybdf"]
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[ext_resource type="Script" uid="uid://c7n6ecsobohjn" path="res://scripts/components/ProjectileInitComponent.cs" id="9_b1kpf"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_ar0xf"]
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size = Vector2(16, 10)
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[node name="FireBrick" type="Area2D"]
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collision_layer = 16
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collision_mask = 9
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_ar0xf")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("1_52l28")
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hframes = 12
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vframes = 12
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frame = 80
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[node name="BulletComponent" type="Node" parent="." node_paths=PackedStringArray("Area", "BulletSprite")]
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script = ExtResource("2_5ybdf")
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Area = NodePath("..")
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BulletSprite = NodePath("../Sprite2D")
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[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
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position = Vector2(0, 2.38419e-07)
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scale = Vector2(0.8, 0.5)
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[node name="Timer" type="Timer" parent="."]
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[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area", "DamageTimer")]
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script = ExtResource("3_b1kpf")
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Area = NodePath("..")
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StatusEffectData = ExtResource("4_xx5l4")
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DamageTimer = NodePath("../Timer")
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[node name="EffectInflictorComponent" type="Node" parent="." node_paths=PackedStringArray("Damage")]
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script = ExtResource("5_wfje1")
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Damage = NodePath("../DamageComponent")
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[node name="OutOfScreenComponent" type="Node" parent="." node_paths=PackedStringArray("VisibilityNotifier")]
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script = ExtResource("6_666k7")
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VisibilityNotifier = NodePath("../VisibleOnScreenNotifier2D")
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[node name="LaunchComponent" type="Node2D" parent="."]
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script = ExtResource("7_67bn4")
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Speed = 200.0
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[node name="StraightMotionComponent" type="Node" parent="." node_paths=PackedStringArray("LaunchComponent")]
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script = ExtResource("8_5ybdf")
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LaunchComponent = NodePath("../LaunchComponent")
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[node name="ProjectileInitComponent" type="Node" parent="." node_paths=PackedStringArray("LaunchComponent")]
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script = ExtResource("9_b1kpf")
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LaunchComponent = NodePath("../LaunchComponent")
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