* Refactor collectable components to C# and update resource scripts for consistency * Update resource paths and refactor properties for consistency * Refactor UI components to inherit from Control and update node paths for consistency * Update node paths and group assignments for consistency across scenes * Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling * Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration * Refactor skill components and update resource paths for consistency; enhance skill management in scenes * Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling * Add next level command and refactor player retrieval in GameManager; update scene files for consistency * Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations * Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states * Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions * Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
13 lines
427 B
Plaintext
13 lines
427 B
Plaintext
[gd_resource type="Resource" script_class="SkillUpgrade" load_steps=2 format=3 uid="uid://d0qk7kh47b4pu"]
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[ext_resource type="Script" uid="uid://dwb0e05pewcsn" path="res://scripts/Resources/SkillUpgrade.cs" id="1_1l84l"]
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[resource]
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script = ExtResource("1_1l84l")
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Cost = 50
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Description = "Upgrade Description"
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Properties = Dictionary[String, Variant]({
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"FireRate": 0.6
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})
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metadata/_custom_type_script = "uid://dwb0e05pewcsn"
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