* Refactor collectable components to C# and update resource scripts for consistency * Update resource paths and refactor properties for consistency * Refactor UI components to inherit from Control and update node paths for consistency * Update node paths and group assignments for consistency across scenes * Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling * Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration * Refactor skill components and update resource paths for consistency; enhance skill management in scenes * Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling * Add next level command and refactor player retrieval in GameManager; update scene files for consistency * Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations * Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states * Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions * Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
38 lines
787 B
C#
38 lines
787 B
C#
using Godot;
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namespace Mr.BrickAdventures.scripts.components;
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public partial class TooltipComponent : Area2D
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{
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[Export] public Control UiRoot { get; set; }
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[Export] public string Text { get; set; } = string.Empty;
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[Export] public Label TooltipLabel { get; set; }
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public override void _Ready()
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{
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TooltipLabel.Text = Text;
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UiRoot.Visible = false;
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BodyEntered += OnBodyEntered;
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BodyExited += OnBodyExited;
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}
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private void OnBodyEntered(Node2D body)
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{
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ShowTooltip();
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}
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private void OnBodyExited(Node2D body)
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{
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HideTooltip();
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}
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private void ShowTooltip()
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{
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UiRoot.Visible = true;
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}
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private void HideTooltip()
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{
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UiRoot.Visible = false;
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}
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} |