21 lines
493 B
C#
21 lines
493 B
C#
using Godot;
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namespace Mr.BrickAdventures.scripts.components;
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public partial class SpaceshipEnterComponent : Node
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{
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[Export] public Area2D Area { get; set; }
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[Signal] public delegate void SpaceshipEnteredEventHandler();
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public override void _Ready()
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{
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Area.BodyEntered += OnBodyEntered;
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}
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private void OnBodyEntered(Node2D body)
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{
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if (body is not PlayerController) return;
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EmitSignalSpaceshipEntered();
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Owner.QueueFree();
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}
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} |