19 lines
469 B
C#
19 lines
469 B
C#
using Godot;
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namespace Mr.BrickAdventures.scripts.components;
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public partial class StraightMotionComponent : Node
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{
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[Export] public LaunchComponent LaunchComponent { get; set; }
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public override void _PhysicsProcess(double delta)
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{
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var root = Owner as Node2D;
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if (root == null || LaunchComponent == null)
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{
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return;
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}
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root.Position += LaunchComponent.GetInitialVelocity() * (float)delta;
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}
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} |