Files
przygody-pana-cegly/scripts/UI/DeathScreen.cs
2026-02-01 11:47:40 +00:00

92 lines
2.3 KiB
C#

using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads;
using Mr.BrickAdventures.scripts.Resources;
using Mr.BrickAdventures.scripts.State;
namespace Mr.BrickAdventures.scripts.UI;
[GlobalClass]
public partial class DeathScreen : Control
{
[Export] public LevelResource CurrentLevel { get; set; }
[Export] public Label CurrentLevelLabel { get; set; }
[Export] public Label LivesLeftLabel { get; set; }
[Export] public float TimeoutTime { get; set; } = 2.0f;
[Export] public Godot.Collections.Array<Node> NodesToDisable { get; set; } = new();
private GameManager _gameManager;
private Timer _timer;
public override void _Ready()
{
_gameManager = GameManager.Instance;
// Subscribe to lives changed event for reactive updates
EventBus.Instance.LivesChanged += OnLivesChanged;
}
public override void _ExitTree()
{
if (EventBus.Instance != null)
{
EventBus.Instance.LivesChanged -= OnLivesChanged;
}
}
private void OnLivesChanged(int lives)
{
// Update the label when lives change
LivesLeftLabel.Text = $" x {lives}";
}
private void SetLabels()
{
if (CurrentLevel != null)
{
CurrentLevelLabel.Text = CurrentLevel.LevelName;
}
// Read current lives from store
var lives = GameStateStore.Instance?.Player.Lives ?? 0;
LivesLeftLabel.Text = $" x {lives}";
}
private void SetupTimer()
{
_timer = new Timer();
_timer.WaitTime = TimeoutTime;
_timer.OneShot = true;
_timer.Timeout += OnTimeout;
AddChild(_timer);
_timer.Start();
}
private void ToggleNodes()
{
foreach (var node in NodesToDisable)
{
node.ProcessMode = node.ProcessMode == ProcessModeEnum.Disabled
? ProcessModeEnum.Inherit
: ProcessModeEnum.Disabled;
}
}
public void OnPlayerDeath()
{
if (_gameManager == null) return;
ToggleNodes();
SetLabels();
Show();
SetupTimer();
}
private void OnTimeout()
{
var lives = GameStateStore.Instance?.Player.Lives ?? 0;
if (lives == 0) return;
GetTree().ReloadCurrentScene();
}
}