* Refactor collectable components to C# and update resource scripts for consistency * Update resource paths and refactor properties for consistency * Refactor UI components to inherit from Control and update node paths for consistency * Update node paths and group assignments for consistency across scenes * Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling * Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration * Refactor skill components and update resource paths for consistency; enhance skill management in scenes * Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling * Add next level command and refactor player retrieval in GameManager; update scene files for consistency * Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations * Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states * Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions * Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
24 lines
322 B
GDScript
24 lines
322 B
GDScript
@tool
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extends VBoxContainer
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#region Onready
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@onready var updater: Control = %UpdateButton
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@onready var viewfinder: Control = %ViewfinderPanel
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#endregion
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#region Public Variables
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var editor_plugin: EditorPlugin
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#endregion
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#region Private Functions
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func _ready():
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updater.editor_plugin = editor_plugin
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#endregion
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