* Refactor collectable components to C# and update resource scripts for consistency * Update resource paths and refactor properties for consistency * Refactor UI components to inherit from Control and update node paths for consistency * Update node paths and group assignments for consistency across scenes * Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling * Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration * Refactor skill components and update resource paths for consistency; enhance skill management in scenes * Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling * Add next level command and refactor player retrieval in GameManager; update scene files for consistency * Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations * Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states * Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions * Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
11 lines
324 B
Plaintext
11 lines
324 B
Plaintext
[gd_resource type="Resource" load_steps=2 format=3 uid="uid://diuv6pr6a0dup"]
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[ext_resource type="Script" uid="uid://dtpdh4jp51jis" path="res://scripts/Resources/ChargeThrowInputResource.cs" id="1_6fb6k"]
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[resource]
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script = ExtResource("1_6fb6k")
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MinPower = 0.5
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MaxPower = 2.0
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MaxChargeTime = 2.0
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MinChargeDuration = 0.1
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