Files
przygody-pana-cegly/scripts/ui/audio_settings.gd

105 lines
3.7 KiB
GDScript

extends Node
@export var master_volume_slider: Slider
@export var music_volume_slider: Slider
@export var sfx_volume_slider: Slider
@export var audio_settings_control: Control
@export var mute_treshold: float = -20.0
func _ready() -> void:
initialize()
if master_volume_slider:
master_volume_slider.value_changed.connect(_on_master_volume_slider_value_changed)
if music_volume_slider:
music_volume_slider.value_changed.connect(_on_music_volume_slider_value_changed)
if sfx_volume_slider:
sfx_volume_slider.value_changed.connect(_on_sfx_volume_slider_value_changed)
load_settings()
func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("ui_cancel"):
if UiManager.is_screen_on_top(audio_settings_control):
save_settings()
UiManager.pop_screen()
func initialize() -> void:
if master_volume_slider:
var volume_db: float = AudioServer.get_bus_volume_db(AudioServer.get_bus_index("Master"))
master_volume_slider.value = volume_db
master_volume_slider.min_value = mute_treshold
master_volume_slider.max_value = 0.0
if music_volume_slider:
var music_volume_db: float = AudioServer.get_bus_volume_db(AudioServer.get_bus_index("music"))
music_volume_slider.value = music_volume_db
music_volume_slider.min_value = mute_treshold
music_volume_slider.max_value = 0.0
if sfx_volume_slider:
var sfx_volume_db: float = AudioServer.get_bus_volume_db(AudioServer.get_bus_index("sfx"))
sfx_volume_slider.value = sfx_volume_db
sfx_volume_slider.min_value = mute_treshold
sfx_volume_slider.max_value = 0.0
func _handle_mute(bus_index: int, value: float) -> void:
if AudioServer:
if value == mute_treshold:
AudioServer.set_bus_mute(bus_index, true)
else:
AudioServer.set_bus_mute(bus_index, false)
func _on_master_volume_slider_value_changed(value: float) -> void:
if AudioServer:
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Master"), value)
_handle_mute(AudioServer.get_bus_index("Master"), value)
func _on_music_volume_slider_value_changed(value: float) -> void:
if AudioServer:
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("music"), value)
_handle_mute(AudioServer.get_bus_index("music"), value)
func _on_sfx_volume_slider_value_changed(value: float) -> void:
if AudioServer:
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("sfx"), value)
_handle_mute(AudioServer.get_bus_index("sfx"), value)
func save_settings() -> void:
if not AudioServer:
return
var settings_config := ConfigFileHandler.settings_config
settings_config.set_value("audio_settings", "master_volume", master_volume_slider.value)
settings_config.set_value("audio_settings", "music_volume", music_volume_slider.value)
settings_config.set_value("audio_settings", "sfx_volume", sfx_volume_slider.value)
settings_config.set_value("audio_settings", "mute_treshold", mute_treshold)
settings_config.save(ConfigFileHandler.SETTINGS_PATH)
func load_settings() -> void:
if not AudioServer:
return
var settings_config := ConfigFileHandler.settings_config
if not settings_config.has_section("audio_settings"):
print("Audio settings section not found in config file.")
return
var master_volume: float = settings_config.get_value("audio_settings", "master_volume", 0.0)
var music_volume: float = settings_config.get_value("audio_settings", "music_volume", 0.0)
var sfx_volume: float = settings_config.get_value("audio_settings", "sfx_volume", 0.0)
if master_volume_slider:
master_volume_slider.value = master_volume
if music_volume_slider:
music_volume_slider.value = music_volume
if sfx_volume_slider:
sfx_volume_slider.value = sfx_volume
mute_treshold = settings_config.get_value("audio_settings", "mute_treshold", -20.0)