Files
przygody-pana-cegly/scripts/UI/MainMenu.cs

97 lines
2.9 KiB
C#

using Godot;
using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.UI;
public partial class MainMenu : Control
{
[Export] public Control MainMenuControl { get; set; }
[Export] public Button NewGameButton { get; set; }
[Export] public Button ContinueButton { get; set; }
[Export] public Button SettingsButton { get; set; }
[Export] public Button CreditsButton { get; set; }
[Export] public Button ExitButton { get; set; }
[Export] public Label VersionLabel { get; set; }
[Export] public Control SettingsControl { get; set; }
[Export] public Control CreditsControl { get; set; }
private SaveSystem SaveSystem => SaveSystem.Instance;
private GameManager GameManager => GameManager.Instance;
private UIManager UIManager => UIManager.Instance;
public override void _Ready()
{
NewGameButton.FocusMode = Control.FocusModeEnum.All;
ContinueButton.FocusMode = Control.FocusModeEnum.All;
SettingsButton.FocusMode = Control.FocusModeEnum.All;
CreditsButton.FocusMode = Control.FocusModeEnum.All;
ExitButton.FocusMode = Control.FocusModeEnum.All;
NewGameButton.Pressed += OnNewGamePressed;
ContinueButton.Pressed += OnContinuePressed;
SettingsButton.Pressed += OnSettingsPressed;
CreditsButton.Pressed += OnCreditsPressed;
ExitButton.Pressed += OnExitPressed;
VersionLabel.Text = $"v. {ProjectSettings.GetSetting("application/config/version")}";
ContinueButton.Disabled = !SaveSystem.CheckSaveExists();
if (InputDeviceManager.Instance != null)
InputDeviceManager.Instance.DeviceChanged += OnDeviceChanged;
VisibilityChanged += OnVisibilityChanged;
GrabFirstFocus();
}
public override void _ExitTree()
{
if (InputDeviceManager.Instance != null)
InputDeviceManager.Instance.DeviceChanged -= OnDeviceChanged;
}
private void OnVisibilityChanged()
{
if (IsVisibleInTree() && InputDeviceManager.Instance?.IsPointerless == true)
GrabFirstFocus();
}
private void OnDeviceChanged(int device)
{
var d = (InputDeviceManager.InputDevice)device;
if (d != InputDeviceManager.InputDevice.Mouse && IsVisibleInTree())
GrabFirstFocus();
}
private void GrabFirstFocus()
{
if (SaveSystem.CheckSaveExists())
ContinueButton.GrabFocus();
else
NewGameButton.GrabFocus();
}
private void OnExitPressed()
{
GameManager.QuitGame();
}
private void OnCreditsPressed()
{
UIManager.PushScreen(CreditsControl);
}
private void OnSettingsPressed()
{
UIManager.PushScreen(SettingsControl);
}
private void OnContinuePressed()
{
GameManager.ContinueGame();
}
private void OnNewGamePressed()
{
GameManager.StartNewGame();
}
}