2049 lines
66 KiB
Plaintext
2049 lines
66 KiB
Plaintext
[gd_resource type="TileSet" load_steps=9 format=3 uid="uid://cu2sx7qigrqnv"]
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[ext_resource type="Texture2D" uid="uid://do6m4ry8ss01e" path="res://sprites/PS_Tileset_12_nes.png" id="1_2p3w4"]
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[ext_resource type="Texture2D" uid="uid://cw42lvnqxubq2" path="res://sprites/PS_Tileset_10_nes.png" id="2_43n76"]
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[ext_resource type="Texture2D" uid="uid://ccjihsk6w8sow" path="res://sprites/BFT - Mega Metroidvania Tileset.png" id="3_43n76"]
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[ext_resource type="Texture2D" uid="uid://c04306ag4ro5j" path="res://sprites/cave_tileset.png" id="4_i332m"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_43n76"]
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texture = ExtResource("1_2p3w4")
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1:0/0 = 0
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1:0/0/terrain_set = 0
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1:0/0/terrain = 2
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1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:0/0/terrains_peering_bit/right_side = 2
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1:0/0/terrains_peering_bit/bottom_right_corner = 2
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1:0/0/terrains_peering_bit/bottom_side = 2
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2:0/0 = 0
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2:0/0/terrain_set = 0
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2:0/0/terrain = 2
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2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:0/0/terrains_peering_bit/right_side = 2
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2:0/0/terrains_peering_bit/bottom_right_corner = 2
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2:0/0/terrains_peering_bit/bottom_side = 2
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2:0/0/terrains_peering_bit/bottom_left_corner = 2
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2:0/0/terrains_peering_bit/left_side = 2
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3:0/0 = 0
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3:0/0/terrain_set = 0
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3:0/0/terrain = 2
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3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:0/0/terrains_peering_bit/bottom_side = 2
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3:0/0/terrains_peering_bit/bottom_left_corner = 2
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3:0/0/terrains_peering_bit/left_side = 2
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6:0/0 = 0
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6:0/0/terrain_set = 0
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6:0/0/terrain = 2
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6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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6:0/0/terrains_peering_bit/right_side = 2
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6:0/0/terrains_peering_bit/bottom_side = 2
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7:0/0 = 0
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7:0/0/terrain_set = 0
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7:0/0/terrain = 2
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7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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7:0/0/terrains_peering_bit/right_side = 2
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7:0/0/terrains_peering_bit/left_side = 2
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8:0/0 = 0
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8:0/0/terrain_set = 0
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8:0/0/terrain = 2
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8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:0/0/terrains_peering_bit/bottom_side = 2
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8:0/0/terrains_peering_bit/left_side = 2
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13:0/0 = 0
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15:0/0 = 0
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15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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20:0/0 = 0
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21:0/0 = 0
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22:0/0 = 0
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0:1/0 = 0
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0:1/0/terrain_set = 0
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0:1/0/terrain = 2
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0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:1/0/terrains_peering_bit/right_side = 2
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0:1/0/terrains_peering_bit/bottom_right_corner = 2
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0:1/0/terrains_peering_bit/bottom_side = 2
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1:1/0 = 0
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1:1/0/terrain_set = 0
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1:1/0/terrain = 2
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1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:1/0/terrains_peering_bit/right_side = 2
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1:1/0/terrains_peering_bit/bottom_right_corner = 2
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1:1/0/terrains_peering_bit/bottom_side = 2
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1:1/0/terrains_peering_bit/bottom_left_corner = 2
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1:1/0/terrains_peering_bit/left_side = 2
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1:1/0/terrains_peering_bit/top_side = 2
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1:1/0/terrains_peering_bit/top_right_corner = 2
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2:1/0 = 0
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2:1/0/terrain_set = 0
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2:1/0/terrain = 2
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2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:1/0/terrains_peering_bit/right_side = 2
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2:1/0/terrains_peering_bit/bottom_right_corner = 2
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2:1/0/terrains_peering_bit/bottom_side = 2
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2:1/0/terrains_peering_bit/bottom_left_corner = 2
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2:1/0/terrains_peering_bit/left_side = 2
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2:1/0/terrains_peering_bit/top_left_corner = 2
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2:1/0/terrains_peering_bit/top_side = 2
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2:1/0/terrains_peering_bit/top_right_corner = 2
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3:1/0 = 0
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3:1/0/terrain_set = 0
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3:1/0/terrain = 2
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3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:1/0/terrains_peering_bit/right_side = 2
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3:1/0/terrains_peering_bit/bottom_right_corner = 2
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3:1/0/terrains_peering_bit/bottom_side = 2
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3:1/0/terrains_peering_bit/bottom_left_corner = 2
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3:1/0/terrains_peering_bit/left_side = 2
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3:1/0/terrains_peering_bit/top_left_corner = 2
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3:1/0/terrains_peering_bit/top_side = 2
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4:1/0 = 0
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4:1/0/terrain_set = 0
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4:1/0/terrain = 2
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4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:1/0/terrains_peering_bit/bottom_side = 2
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4:1/0/terrains_peering_bit/bottom_left_corner = 2
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4:1/0/terrains_peering_bit/left_side = 2
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5:1/0 = 0
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5:1/0/terrain_set = 0
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5:1/0/terrain = 2
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5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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5:1/0/terrains_peering_bit/right_side = 2
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5:1/0/terrains_peering_bit/bottom_side = 2
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6:1/0 = 0
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6:1/0/terrain_set = 0
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6:1/0/terrain = 2
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6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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6:1/0/terrains_peering_bit/left_side = 2
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6:1/0/terrains_peering_bit/top_side = 2
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8:1/0 = 0
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8:1/0/terrain_set = 0
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8:1/0/terrain = 2
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8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:1/0/terrains_peering_bit/right_side = 2
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8:1/0/terrains_peering_bit/top_side = 2
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9:1/0 = 0
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9:1/0/terrain_set = 0
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9:1/0/terrain = 2
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9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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9:1/0/terrains_peering_bit/bottom_side = 2
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9:1/0/terrains_peering_bit/left_side = 2
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11:1/0 = 0
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11:1/0/terrain_set = 0
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11:1/0/terrain = 2
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11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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11:1/0/terrains_peering_bit/bottom_side = 2
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13:1/0 = 0
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14:1/0 = 0
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14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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15:1/0 = 0
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15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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16:1/0 = 0
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17:1/0 = 0
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18:1/0 = 0
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18:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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19:1/0 = 0
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19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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20:1/0 = 0
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21:1/0 = 0
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22:1/0 = 0
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0:2/0 = 0
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0:2/0/terrain_set = 0
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0:2/0/terrain = 2
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0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:2/0/terrains_peering_bit/right_side = 2
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0:2/0/terrains_peering_bit/bottom_right_corner = 2
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0:2/0/terrains_peering_bit/bottom_side = 2
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0:2/0/terrains_peering_bit/top_side = 2
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0:2/0/terrains_peering_bit/top_right_corner = 2
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1:2/0 = 0
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1:2/0/terrain_set = 0
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1:2/0/terrain = 2
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1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:2/0/terrains_peering_bit/right_side = 2
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1:2/0/terrains_peering_bit/bottom_right_corner = 2
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1:2/0/terrains_peering_bit/bottom_side = 2
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1:2/0/terrains_peering_bit/bottom_left_corner = 2
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1:2/0/terrains_peering_bit/left_side = 2
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1:2/0/terrains_peering_bit/top_left_corner = 2
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1:2/0/terrains_peering_bit/top_side = 2
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1:2/0/terrains_peering_bit/top_right_corner = 2
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|
2:2/0 = 0
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|
2:2/0/terrain_set = 0
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2:2/0/terrain = 2
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2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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|
2:2/0/terrains_peering_bit/right_side = 2
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2:2/0/terrains_peering_bit/bottom_right_corner = 2
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|
2:2/0/terrains_peering_bit/bottom_side = 2
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2:2/0/terrains_peering_bit/bottom_left_corner = 2
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|
2:2/0/terrains_peering_bit/left_side = 2
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|
2:2/0/terrains_peering_bit/top_left_corner = 2
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|
2:2/0/terrains_peering_bit/top_side = 2
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2:2/0/terrains_peering_bit/top_right_corner = 2
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|
3:2/0 = 0
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|
3:2/0/terrain_set = 0
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|
3:2/0/terrain = 2
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|
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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|
3:2/0/terrains_peering_bit/right_side = 2
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|
3:2/0/terrains_peering_bit/bottom_right_corner = 2
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|
3:2/0/terrains_peering_bit/bottom_side = 2
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|
3:2/0/terrains_peering_bit/bottom_left_corner = 2
|
|
3:2/0/terrains_peering_bit/left_side = 2
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3:2/0/terrains_peering_bit/top_left_corner = 2
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|
3:2/0/terrains_peering_bit/top_side = 2
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3:2/0/terrains_peering_bit/top_right_corner = 2
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|
4:2/0 = 0
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4:2/0/terrain_set = 0
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4:2/0/terrain = 2
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4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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|
4:2/0/terrains_peering_bit/bottom_side = 2
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4:2/0/terrains_peering_bit/bottom_left_corner = 2
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4:2/0/terrains_peering_bit/left_side = 2
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4:2/0/terrains_peering_bit/top_left_corner = 2
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|
4:2/0/terrains_peering_bit/top_side = 2
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|
5:2/0 = 0
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|
5:2/0/terrain_set = 0
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5:2/0/terrain = 2
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5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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|
5:2/0/terrains_peering_bit/bottom_side = 2
|
|
5:2/0/terrains_peering_bit/top_side = 2
|
|
9:2/0 = 0
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|
9:2/0/terrain_set = 0
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|
9:2/0/terrain = 2
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|
9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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|
9:2/0/terrains_peering_bit/bottom_side = 2
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|
9:2/0/terrains_peering_bit/top_side = 2
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|
11:2/0 = 0
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|
11:2/0/terrain_set = 0
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|
11:2/0/terrain = 2
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|
11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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|
11:2/0/terrains_peering_bit/bottom_side = 2
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|
11:2/0/terrains_peering_bit/top_side = 2
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|
16:2/0 = 0
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16:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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|
19:2/0 = 0
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19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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|
20:2/0 = 0
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|
21:2/0 = 0
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|
22:2/0 = 0
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|
0:3/0 = 0
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|
0:3/0/terrain_set = 0
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|
0:3/0/terrain = 2
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|
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:3/0/terrains_peering_bit/right_side = 2
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|
0:3/0/terrains_peering_bit/top_side = 2
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|
0:3/0/terrains_peering_bit/top_right_corner = 2
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|
1:3/0 = 0
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|
1:3/0/terrain_set = 0
|
|
1:3/0/terrain = 2
|
|
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:3/0/terrains_peering_bit/right_side = 2
|
|
1:3/0/terrains_peering_bit/bottom_right_corner = 2
|
|
1:3/0/terrains_peering_bit/bottom_side = 2
|
|
1:3/0/terrains_peering_bit/left_side = 2
|
|
1:3/0/terrains_peering_bit/top_left_corner = 2
|
|
1:3/0/terrains_peering_bit/top_side = 2
|
|
1:3/0/terrains_peering_bit/top_right_corner = 2
|
|
2:3/0 = 0
|
|
2:3/0/terrain_set = 0
|
|
2:3/0/terrain = 2
|
|
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:3/0/terrains_peering_bit/right_side = 2
|
|
2:3/0/terrains_peering_bit/bottom_right_corner = 2
|
|
2:3/0/terrains_peering_bit/bottom_side = 2
|
|
2:3/0/terrains_peering_bit/bottom_left_corner = 2
|
|
2:3/0/terrains_peering_bit/left_side = 2
|
|
2:3/0/terrains_peering_bit/top_left_corner = 2
|
|
2:3/0/terrains_peering_bit/top_side = 2
|
|
2:3/0/terrains_peering_bit/top_right_corner = 2
|
|
3:3/0 = 0
|
|
3:3/0/terrain_set = 0
|
|
3:3/0/terrain = 2
|
|
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:3/0/terrains_peering_bit/right_side = 2
|
|
3:3/0/terrains_peering_bit/bottom_side = 2
|
|
3:3/0/terrains_peering_bit/bottom_left_corner = 2
|
|
3:3/0/terrains_peering_bit/left_side = 2
|
|
3:3/0/terrains_peering_bit/top_left_corner = 2
|
|
3:3/0/terrains_peering_bit/top_side = 2
|
|
3:3/0/terrains_peering_bit/top_right_corner = 2
|
|
4:3/0 = 0
|
|
4:3/0/terrain_set = 0
|
|
4:3/0/terrain = 2
|
|
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:3/0/terrains_peering_bit/left_side = 2
|
|
4:3/0/terrains_peering_bit/top_left_corner = 2
|
|
4:3/0/terrains_peering_bit/top_side = 2
|
|
5:3/0 = 0
|
|
5:3/0/terrain_set = 0
|
|
5:3/0/terrain = 2
|
|
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:3/0/terrains_peering_bit/right_side = 2
|
|
5:3/0/terrains_peering_bit/top_side = 2
|
|
6:3/0 = 0
|
|
6:3/0/terrain_set = 0
|
|
6:3/0/terrain = 2
|
|
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:3/0/terrains_peering_bit/bottom_side = 2
|
|
6:3/0/terrains_peering_bit/left_side = 2
|
|
8:3/0 = 0
|
|
8:3/0/terrain_set = 0
|
|
8:3/0/terrain = 2
|
|
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:3/0/terrains_peering_bit/right_side = 2
|
|
8:3/0/terrains_peering_bit/bottom_side = 2
|
|
9:3/0 = 0
|
|
9:3/0/terrain_set = 0
|
|
9:3/0/terrain = 2
|
|
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
9:3/0/terrains_peering_bit/left_side = 2
|
|
9:3/0/terrains_peering_bit/top_side = 2
|
|
11:3/0 = 0
|
|
11:3/0/terrain_set = 0
|
|
11:3/0/terrain = 2
|
|
11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
11:3/0/terrains_peering_bit/top_side = 2
|
|
13:3/0 = 0
|
|
14:3/0 = 0
|
|
14:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
15:3/0 = 0
|
|
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
16:3/0 = 0
|
|
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
17:3/0 = 0
|
|
17:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
18:3/0 = 0
|
|
19:3/0 = 0
|
|
20:3/0 = 0
|
|
21:3/0 = 0
|
|
22:3/0 = 0
|
|
1:4/0 = 0
|
|
1:4/0/terrain_set = 0
|
|
1:4/0/terrain = 2
|
|
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:4/0/terrains_peering_bit/right_side = 2
|
|
1:4/0/terrains_peering_bit/top_side = 2
|
|
1:4/0/terrains_peering_bit/top_right_corner = 2
|
|
2:4/0 = 0
|
|
2:4/0/terrain_set = 0
|
|
2:4/0/terrain = 2
|
|
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:4/0/terrains_peering_bit/right_side = 2
|
|
2:4/0/terrains_peering_bit/left_side = 2
|
|
2:4/0/terrains_peering_bit/top_left_corner = 2
|
|
2:4/0/terrains_peering_bit/top_side = 2
|
|
2:4/0/terrains_peering_bit/top_right_corner = 2
|
|
3:4/0 = 0
|
|
3:4/0/terrain_set = 0
|
|
3:4/0/terrain = 2
|
|
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:4/0/terrains_peering_bit/left_side = 2
|
|
3:4/0/terrains_peering_bit/top_left_corner = 2
|
|
3:4/0/terrains_peering_bit/top_side = 2
|
|
6:4/0 = 0
|
|
6:4/0/terrain_set = 0
|
|
6:4/0/terrain = 2
|
|
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:4/0/terrains_peering_bit/right_side = 2
|
|
6:4/0/terrains_peering_bit/top_side = 2
|
|
7:4/0 = 0
|
|
7:4/0/terrain_set = 0
|
|
7:4/0/terrain = 2
|
|
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:4/0/terrains_peering_bit/right_side = 2
|
|
7:4/0/terrains_peering_bit/left_side = 2
|
|
8:4/0 = 0
|
|
8:4/0/terrain_set = 0
|
|
8:4/0/terrain = 2
|
|
8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:4/0/terrains_peering_bit/left_side = 2
|
|
8:4/0/terrains_peering_bit/top_side = 2
|
|
13:4/0 = 0
|
|
15:4/0 = 0
|
|
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
20:4/0 = 0
|
|
21:4/0 = 0
|
|
22:4/0 = 0
|
|
11:5/0 = 0
|
|
11:5/0/terrain_set = 0
|
|
11:5/0/terrain = 2
|
|
11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
11:5/0/terrains_peering_bit/bottom_side = 2
|
|
13:5/0 = 0
|
|
14:5/0 = 0
|
|
15:5/0 = 0
|
|
19:5/0 = 0
|
|
20:5/0 = 0
|
|
21:5/0 = 0
|
|
22:5/0 = 0
|
|
0:6/0 = 0
|
|
0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:6/0 = 0
|
|
1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:6/0 = 0
|
|
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:6/0 = 0
|
|
3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:6/0 = 0
|
|
4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:6/0 = 0
|
|
6:6/0/terrain_set = 0
|
|
6:6/0/terrain = 2
|
|
6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:6/0/terrains_peering_bit/right_side = 2
|
|
7:6/0 = 0
|
|
7:6/0/terrain_set = 0
|
|
7:6/0/terrain = 2
|
|
7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:6/0/terrains_peering_bit/right_side = 2
|
|
7:6/0/terrains_peering_bit/left_side = 2
|
|
8:6/0 = 0
|
|
8:6/0/terrain_set = 0
|
|
8:6/0/terrain = 2
|
|
8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:6/0/terrains_peering_bit/left_side = 2
|
|
10:6/0 = 0
|
|
10:6/0/terrain_set = 0
|
|
10:6/0/terrain = 2
|
|
10:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
10:6/0/terrains_peering_bit/right_side = 2
|
|
11:6/0 = 0
|
|
11:6/0/terrain_set = 0
|
|
11:6/0/terrain = 2
|
|
11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
11:6/0/terrains_peering_bit/bottom_side = 2
|
|
11:6/0/terrains_peering_bit/left_side = 2
|
|
11:6/0/terrains_peering_bit/top_side = 2
|
|
13:6/0 = 0
|
|
14:6/0 = 0
|
|
15:6/0 = 0
|
|
17:6/0 = 0
|
|
19:6/0 = 0
|
|
20:6/0 = 0
|
|
21:6/0 = 0
|
|
22:6/0 = 0
|
|
0:7/0 = 0
|
|
0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:7/0 = 0
|
|
1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, 0, 0)
|
|
3:7/0 = 0
|
|
3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 0, 0)
|
|
4:7/0 = 0
|
|
4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
11:7/0 = 0
|
|
11:7/0/terrain_set = 0
|
|
11:7/0/terrain = 2
|
|
11:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
11:7/0/terrains_peering_bit/top_side = 2
|
|
13:7/0 = 0
|
|
14:7/0 = 0
|
|
17:7/0 = 0
|
|
20:7/0 = 0
|
|
21:7/0 = 0
|
|
22:7/0 = 0
|
|
7:8/0 = 0
|
|
7:8/0/terrain_set = 0
|
|
7:8/0/terrain = 2
|
|
7:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:8/0/terrains_peering_bit/bottom_side = 2
|
|
13:8/0 = 0
|
|
14:8/0 = 0
|
|
20:8/0 = 0
|
|
21:8/0 = 0
|
|
0:9/0 = 0
|
|
0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:9/0 = 0
|
|
1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 0, 0)
|
|
3:9/0 = 0
|
|
3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8, 0, 0)
|
|
4:9/0 = 0
|
|
4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:9/0 = 0
|
|
6:9/0/terrain_set = 0
|
|
6:9/0/terrain = 2
|
|
6:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:9/0/terrains_peering_bit/right_side = 2
|
|
7:9/0 = 0
|
|
7:9/0/terrain_set = 0
|
|
7:9/0/terrain = 2
|
|
7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:9/0/terrains_peering_bit/right_side = 2
|
|
7:9/0/terrains_peering_bit/left_side = 2
|
|
7:9/0/terrains_peering_bit/top_side = 2
|
|
8:9/0 = 0
|
|
8:9/0/terrain_set = 0
|
|
8:9/0/terrain = 2
|
|
8:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:9/0/terrains_peering_bit/left_side = 2
|
|
10:9/0 = 0
|
|
10:9/0/terrain_set = 0
|
|
10:9/0/terrain = 2
|
|
10:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
10:9/0/terrains_peering_bit/bottom_side = 2
|
|
12:9/0 = 0
|
|
13:9/0 = 0
|
|
14:9/0 = 0
|
|
15:9/0 = 0
|
|
16:9/0 = 0
|
|
17:9/0 = 0
|
|
18:9/0 = 0
|
|
0:10/0 = 0
|
|
0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:10/0 = 0
|
|
1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:10/0 = 0
|
|
2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:10/0 = 0
|
|
3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:10/0 = 0
|
|
4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
10:10/0 = 0
|
|
10:10/0/terrain_set = 0
|
|
10:10/0/terrain = 2
|
|
10:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
10:10/0/terrains_peering_bit/right_side = 2
|
|
10:10/0/terrains_peering_bit/bottom_side = 2
|
|
10:10/0/terrains_peering_bit/top_side = 2
|
|
11:10/0 = 0
|
|
11:10/0/terrain_set = 0
|
|
11:10/0/terrain = 2
|
|
11:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
11:10/0/terrains_peering_bit/left_side = 2
|
|
14:10/0 = 0
|
|
15:10/0 = 0
|
|
16:10/0 = 0
|
|
17:10/0 = 0
|
|
18:10/0 = 0
|
|
19:10/0 = 0
|
|
20:10/0 = 0
|
|
21:10/0 = 0
|
|
22:10/0 = 0
|
|
6:11/0 = 0
|
|
6:11/0/terrain_set = 0
|
|
6:11/0/terrain = 2
|
|
6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:11/0/terrains_peering_bit/right_side = 2
|
|
7:11/0 = 0
|
|
7:11/0/terrain_set = 0
|
|
7:11/0/terrain = 2
|
|
7:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:11/0/terrains_peering_bit/right_side = 2
|
|
7:11/0/terrains_peering_bit/bottom_side = 2
|
|
7:11/0/terrains_peering_bit/left_side = 2
|
|
8:11/0 = 0
|
|
8:11/0/terrain_set = 0
|
|
8:11/0/terrain = 2
|
|
8:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:11/0/terrains_peering_bit/left_side = 2
|
|
10:11/0 = 0
|
|
10:11/0/terrain_set = 0
|
|
10:11/0/terrain = 2
|
|
10:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
10:11/0/terrains_peering_bit/top_side = 2
|
|
12:11/0 = 0
|
|
13:11/0 = 0
|
|
14:11/0 = 0
|
|
15:11/0 = 0
|
|
16:11/0 = 0
|
|
17:11/0 = 0
|
|
18:11/0 = 0
|
|
19:11/0 = 0
|
|
20:11/0 = 0
|
|
21:11/0 = 0
|
|
22:11/0 = 0
|
|
0:12/0 = 0
|
|
1:12/0 = 0
|
|
2:12/0 = 0
|
|
3:12/0 = 0
|
|
4:12/0 = 0
|
|
7:12/0 = 0
|
|
7:12/0/terrain_set = 0
|
|
7:12/0/terrain = 2
|
|
7:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:12/0/terrains_peering_bit/top_side = 2
|
|
12:12/0 = 0
|
|
13:12/0 = 0
|
|
14:12/0 = 0
|
|
15:12/0 = 0
|
|
16:12/0 = 0
|
|
17:12/0 = 0
|
|
18:12/0 = 0
|
|
19:12/0 = 0
|
|
21:12/0 = 0
|
|
|
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_4xq2o"]
|
|
texture = ExtResource("2_43n76")
|
|
1:0/0 = 0
|
|
1:0/0/terrain_set = 0
|
|
1:0/0/terrain = 0
|
|
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:0/0/terrains_peering_bit/right_side = 0
|
|
1:0/0/terrains_peering_bit/bottom_right_corner = 0
|
|
1:0/0/terrains_peering_bit/bottom_side = 0
|
|
2:0/0 = 0
|
|
2:0/0/terrain_set = 0
|
|
2:0/0/terrain = 0
|
|
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:0/0/terrains_peering_bit/right_side = 0
|
|
2:0/0/terrains_peering_bit/bottom_right_corner = 0
|
|
2:0/0/terrains_peering_bit/bottom_side = 0
|
|
2:0/0/terrains_peering_bit/bottom_left_corner = 0
|
|
2:0/0/terrains_peering_bit/left_side = 0
|
|
3:0/0 = 0
|
|
3:0/0/terrain_set = 0
|
|
3:0/0/terrain = 0
|
|
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:0/0/terrains_peering_bit/bottom_side = 0
|
|
3:0/0/terrains_peering_bit/bottom_left_corner = 0
|
|
3:0/0/terrains_peering_bit/left_side = 0
|
|
6:0/0 = 0
|
|
6:0/0/terrain_set = 0
|
|
6:0/0/terrain = 0
|
|
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:0/0 = 0
|
|
8:0/0/terrain_set = 0
|
|
8:0/0/terrain = 0
|
|
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:0/0/terrains_peering_bit/right_side = 0
|
|
9:0/0 = 0
|
|
9:0/0/terrain_set = 0
|
|
9:0/0/terrain = 0
|
|
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
9:0/0/terrains_peering_bit/right_side = 0
|
|
9:0/0/terrains_peering_bit/left_side = 0
|
|
10:0/0 = 0
|
|
10:0/0/terrain_set = 0
|
|
10:0/0/terrain = 0
|
|
10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
10:0/0/terrains_peering_bit/left_side = 0
|
|
12:0/0 = 0
|
|
13:0/0 = 0
|
|
14:0/0 = 0
|
|
15:0/0 = 0
|
|
0:1/0 = 0
|
|
0:1/0/terrain_set = 0
|
|
0:1/0/terrain = 0
|
|
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:1/0/terrains_peering_bit/right_side = 0
|
|
0:1/0/terrains_peering_bit/bottom_right_corner = 0
|
|
0:1/0/terrains_peering_bit/bottom_side = 0
|
|
1:1/0 = 0
|
|
1:1/0/terrain_set = 0
|
|
1:1/0/terrain = 0
|
|
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:1/0/terrains_peering_bit/right_side = 0
|
|
1:1/0/terrains_peering_bit/bottom_right_corner = 0
|
|
1:1/0/terrains_peering_bit/bottom_side = 0
|
|
1:1/0/terrains_peering_bit/bottom_left_corner = 0
|
|
1:1/0/terrains_peering_bit/left_side = 0
|
|
1:1/0/terrains_peering_bit/top_side = 0
|
|
1:1/0/terrains_peering_bit/top_right_corner = 0
|
|
2:1/0 = 0
|
|
2:1/0/terrain_set = 0
|
|
2:1/0/terrain = 0
|
|
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:1/0/terrains_peering_bit/right_side = 0
|
|
2:1/0/terrains_peering_bit/bottom_right_corner = 0
|
|
2:1/0/terrains_peering_bit/bottom_side = 0
|
|
2:1/0/terrains_peering_bit/bottom_left_corner = 0
|
|
2:1/0/terrains_peering_bit/left_side = 0
|
|
2:1/0/terrains_peering_bit/top_left_corner = 0
|
|
2:1/0/terrains_peering_bit/top_side = 0
|
|
2:1/0/terrains_peering_bit/top_right_corner = 0
|
|
3:1/0 = 0
|
|
3:1/0/terrain_set = 0
|
|
3:1/0/terrain = 0
|
|
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:1/0/terrains_peering_bit/right_side = 0
|
|
3:1/0/terrains_peering_bit/bottom_right_corner = 0
|
|
3:1/0/terrains_peering_bit/bottom_side = 0
|
|
3:1/0/terrains_peering_bit/bottom_left_corner = 0
|
|
3:1/0/terrains_peering_bit/left_side = 0
|
|
3:1/0/terrains_peering_bit/top_left_corner = 0
|
|
3:1/0/terrains_peering_bit/top_side = 0
|
|
4:1/0 = 0
|
|
4:1/0/terrain_set = 0
|
|
4:1/0/terrain = 0
|
|
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:1/0/terrains_peering_bit/bottom_side = 0
|
|
4:1/0/terrains_peering_bit/bottom_left_corner = 0
|
|
4:1/0/terrains_peering_bit/left_side = 0
|
|
6:1/0 = 0
|
|
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
|
6:1/0/physics_layer_0/polygon_0/one_way = true
|
|
7:1/0 = 0
|
|
7:1/0/terrain_set = 0
|
|
7:1/0/terrain = 1
|
|
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
|
7:1/0/physics_layer_0/polygon_0/one_way = true
|
|
7:1/0/terrains_peering_bit/right_side = 1
|
|
8:1/0 = 0
|
|
8:1/0/terrain_set = 0
|
|
8:1/0/terrain = 1
|
|
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
|
8:1/0/physics_layer_0/polygon_0/one_way = true
|
|
8:1/0/terrains_peering_bit/right_side = 1
|
|
8:1/0/terrains_peering_bit/left_side = 1
|
|
9:1/0 = 0
|
|
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
|
9:1/0/physics_layer_0/polygon_0/one_way = true
|
|
10:1/0 = 0
|
|
11:1/0 = 0
|
|
12:1/0 = 0
|
|
13:1/0 = 0
|
|
14:1/0 = 0
|
|
15:1/0 = 0
|
|
0:2/0 = 0
|
|
0:2/0/terrain_set = 0
|
|
0:2/0/terrain = 0
|
|
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:2/0/terrains_peering_bit/right_side = 0
|
|
0:2/0/terrains_peering_bit/bottom_right_corner = 0
|
|
0:2/0/terrains_peering_bit/bottom_side = 0
|
|
0:2/0/terrains_peering_bit/top_side = 0
|
|
0:2/0/terrains_peering_bit/top_right_corner = 0
|
|
1:2/0 = 0
|
|
1:2/0/terrain_set = 0
|
|
1:2/0/terrain = 0
|
|
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:2/0/terrains_peering_bit/right_side = 0
|
|
1:2/0/terrains_peering_bit/bottom_right_corner = 0
|
|
1:2/0/terrains_peering_bit/bottom_side = 0
|
|
1:2/0/terrains_peering_bit/bottom_left_corner = 0
|
|
1:2/0/terrains_peering_bit/left_side = 0
|
|
1:2/0/terrains_peering_bit/top_left_corner = 0
|
|
1:2/0/terrains_peering_bit/top_side = 0
|
|
1:2/0/terrains_peering_bit/top_right_corner = 0
|
|
2:2/0 = 0
|
|
2:2/0/terrain_set = 0
|
|
2:2/0/terrain = 0
|
|
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:2/0/terrains_peering_bit/right_side = 0
|
|
2:2/0/terrains_peering_bit/bottom_right_corner = 0
|
|
2:2/0/terrains_peering_bit/bottom_side = 0
|
|
2:2/0/terrains_peering_bit/bottom_left_corner = 0
|
|
2:2/0/terrains_peering_bit/left_side = 0
|
|
2:2/0/terrains_peering_bit/top_left_corner = 0
|
|
2:2/0/terrains_peering_bit/top_side = 0
|
|
2:2/0/terrains_peering_bit/top_right_corner = 0
|
|
3:2/0 = 0
|
|
3:2/0/terrain_set = 0
|
|
3:2/0/terrain = 0
|
|
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:2/0/terrains_peering_bit/right_side = 0
|
|
3:2/0/terrains_peering_bit/bottom_right_corner = 0
|
|
3:2/0/terrains_peering_bit/bottom_side = 0
|
|
3:2/0/terrains_peering_bit/bottom_left_corner = 0
|
|
3:2/0/terrains_peering_bit/left_side = 0
|
|
3:2/0/terrains_peering_bit/top_left_corner = 0
|
|
3:2/0/terrains_peering_bit/top_side = 0
|
|
3:2/0/terrains_peering_bit/top_right_corner = 0
|
|
4:2/0 = 0
|
|
4:2/0/terrain_set = 0
|
|
4:2/0/terrain = 0
|
|
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:2/0/terrains_peering_bit/bottom_side = 0
|
|
4:2/0/terrains_peering_bit/bottom_left_corner = 0
|
|
4:2/0/terrains_peering_bit/left_side = 0
|
|
4:2/0/terrains_peering_bit/top_left_corner = 0
|
|
4:2/0/terrains_peering_bit/top_side = 0
|
|
6:2/0 = 0
|
|
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
|
6:2/0/physics_layer_0/polygon_0/one_way = true
|
|
7:2/0 = 0
|
|
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
|
7:2/0/physics_layer_0/polygon_0/one_way = true
|
|
8:2/0 = 0
|
|
8:2/0/terrain_set = 0
|
|
8:2/0/terrain = 1
|
|
8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
|
8:2/0/physics_layer_0/polygon_0/one_way = true
|
|
8:2/0/terrains_peering_bit/left_side = 1
|
|
9:2/0 = 0
|
|
9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
|
9:2/0/physics_layer_0/polygon_0/one_way = true
|
|
10:2/0 = 0
|
|
11:2/0 = 0
|
|
12:2/0 = 0
|
|
13:2/0 = 0
|
|
14:2/0 = 0
|
|
15:2/0 = 0
|
|
0:3/0 = 0
|
|
0:3/0/terrain_set = 0
|
|
0:3/0/terrain = 0
|
|
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:3/0/terrains_peering_bit/right_side = 0
|
|
0:3/0/terrains_peering_bit/top_side = 0
|
|
0:3/0/terrains_peering_bit/top_right_corner = 0
|
|
1:3/0 = 0
|
|
1:3/0/terrain_set = 0
|
|
1:3/0/terrain = 0
|
|
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:3/0/terrains_peering_bit/right_side = 0
|
|
1:3/0/terrains_peering_bit/bottom_right_corner = 0
|
|
1:3/0/terrains_peering_bit/bottom_side = 0
|
|
1:3/0/terrains_peering_bit/left_side = 0
|
|
1:3/0/terrains_peering_bit/top_left_corner = 0
|
|
1:3/0/terrains_peering_bit/top_side = 0
|
|
1:3/0/terrains_peering_bit/top_right_corner = 0
|
|
2:3/0 = 0
|
|
2:3/0/terrain_set = 0
|
|
2:3/0/terrain = 0
|
|
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:3/0/terrains_peering_bit/right_side = 0
|
|
2:3/0/terrains_peering_bit/bottom_right_corner = 0
|
|
2:3/0/terrains_peering_bit/bottom_side = 0
|
|
2:3/0/terrains_peering_bit/bottom_left_corner = 0
|
|
2:3/0/terrains_peering_bit/left_side = 0
|
|
2:3/0/terrains_peering_bit/top_left_corner = 0
|
|
2:3/0/terrains_peering_bit/top_side = 0
|
|
2:3/0/terrains_peering_bit/top_right_corner = 0
|
|
3:3/0 = 0
|
|
3:3/0/terrain_set = 0
|
|
3:3/0/terrain = 0
|
|
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:3/0/terrains_peering_bit/right_side = 0
|
|
3:3/0/terrains_peering_bit/bottom_side = 0
|
|
3:3/0/terrains_peering_bit/bottom_left_corner = 0
|
|
3:3/0/terrains_peering_bit/left_side = 0
|
|
3:3/0/terrains_peering_bit/top_left_corner = 0
|
|
3:3/0/terrains_peering_bit/top_side = 0
|
|
3:3/0/terrains_peering_bit/top_right_corner = 0
|
|
4:3/0 = 0
|
|
4:3/0/terrain_set = 0
|
|
4:3/0/terrain = 0
|
|
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:3/0/terrains_peering_bit/left_side = 0
|
|
4:3/0/terrains_peering_bit/top_left_corner = 0
|
|
4:3/0/terrains_peering_bit/top_side = 0
|
|
6:3/0 = 0
|
|
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
|
6:3/0/physics_layer_0/polygon_0/one_way = true
|
|
7:3/0 = 0
|
|
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
|
7:3/0/physics_layer_0/polygon_0/one_way = true
|
|
8:3/0 = 0
|
|
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
|
8:3/0/physics_layer_0/polygon_0/one_way = true
|
|
9:3/0 = 0
|
|
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
|
9:3/0/physics_layer_0/polygon_0/one_way = true
|
|
10:3/0 = 0
|
|
11:3/0 = 0
|
|
12:3/0 = 0
|
|
13:3/0 = 0
|
|
14:3/0 = 0
|
|
15:3/0 = 0
|
|
1:4/0 = 0
|
|
1:4/0/terrain_set = 0
|
|
1:4/0/terrain = 0
|
|
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:4/0/terrains_peering_bit/right_side = 0
|
|
1:4/0/terrains_peering_bit/top_side = 0
|
|
1:4/0/terrains_peering_bit/top_right_corner = 0
|
|
2:4/0 = 0
|
|
2:4/0/terrain_set = 0
|
|
2:4/0/terrain = 0
|
|
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:4/0/terrains_peering_bit/right_side = 0
|
|
2:4/0/terrains_peering_bit/left_side = 0
|
|
2:4/0/terrains_peering_bit/top_left_corner = 0
|
|
2:4/0/terrains_peering_bit/top_side = 0
|
|
2:4/0/terrains_peering_bit/top_right_corner = 0
|
|
3:4/0 = 0
|
|
3:4/0/terrain_set = 0
|
|
3:4/0/terrain = 0
|
|
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:4/0/terrains_peering_bit/left_side = 0
|
|
3:4/0/terrains_peering_bit/top_left_corner = 0
|
|
3:4/0/terrains_peering_bit/top_side = 0
|
|
6:4/0 = 0
|
|
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
|
6:4/0/physics_layer_0/polygon_0/one_way = true
|
|
7:4/0 = 0
|
|
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
|
7:4/0/physics_layer_0/polygon_0/one_way = true
|
|
8:4/0 = 0
|
|
8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
|
8:4/0/physics_layer_0/polygon_0/one_way = true
|
|
9:4/0 = 0
|
|
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
|
|
9:4/0/physics_layer_0/polygon_0/one_way = true
|
|
10:4/0 = 0
|
|
11:4/0 = 0
|
|
12:4/0 = 0
|
|
13:4/0 = 0
|
|
14:4/0 = 0
|
|
15:4/0 = 0
|
|
6:5/0 = 0
|
|
7:5/0 = 0
|
|
8:5/0 = 0
|
|
9:5/0 = 0
|
|
10:5/0 = 0
|
|
11:5/0 = 0
|
|
12:5/0 = 0
|
|
13:5/0 = 0
|
|
14:5/0 = 0
|
|
15:5/0 = 0
|
|
0:6/0 = 0
|
|
0:6/0/terrain_set = 0
|
|
0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:6/0 = 0
|
|
1:6/0/terrain_set = 0
|
|
1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:6/0 = 0
|
|
2:6/0/terrain_set = 0
|
|
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:6/0 = 0
|
|
3:6/0/terrain_set = 0
|
|
3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:6/0 = 0
|
|
4:6/0/terrain_set = 0
|
|
4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:6/0 = 0
|
|
6:6/0 = 0
|
|
7:6/0 = 0
|
|
8:6/0 = 0
|
|
9:6/0 = 0
|
|
12:6/0 = 0
|
|
13:6/0 = 0
|
|
14:6/0 = 0
|
|
15:6/0 = 0
|
|
0:7/0 = 0
|
|
0:7/0/terrain_set = 0
|
|
0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:7/0 = 0
|
|
1:7/0/terrain_set = 0
|
|
1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8)
|
|
3:7/0 = 0
|
|
3:7/0/terrain_set = 0
|
|
3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8)
|
|
4:7/0 = 0
|
|
4:7/0/terrain_set = 0
|
|
4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:7/0 = 0
|
|
6:7/0 = 0
|
|
7:7/0 = 0
|
|
8:7/0 = 0
|
|
9:7/0 = 0
|
|
10:7/0 = 0
|
|
11:7/0 = 0
|
|
12:7/0 = 0
|
|
13:7/0 = 0
|
|
14:7/0 = 0
|
|
15:7/0 = 0
|
|
2:8/0 = 0
|
|
6:8/0 = 0
|
|
8:8/0 = 0
|
|
9:8/0 = 0
|
|
10:8/0 = 0
|
|
11:8/0 = 0
|
|
12:8/0 = 0
|
|
13:8/0 = 0
|
|
14:8/0 = 0
|
|
15:8/0 = 0
|
|
0:9/0 = 0
|
|
0:9/0/terrain_set = 0
|
|
0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:9/0 = 0
|
|
1:9/0/terrain_set = 0
|
|
1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8)
|
|
3:9/0 = 0
|
|
3:9/0/terrain_set = 0
|
|
3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, -8)
|
|
4:9/0 = 0
|
|
4:9/0/terrain_set = 0
|
|
4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:9/0 = 0
|
|
7:9/0 = 0
|
|
8:9/0 = 0
|
|
9:9/0 = 0
|
|
10:9/0 = 0
|
|
11:9/0 = 0
|
|
14:9/0 = 0
|
|
15:9/0 = 0
|
|
0:10/0 = 0
|
|
0:10/0/terrain_set = 0
|
|
0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:10/0 = 0
|
|
1:10/0/terrain_set = 0
|
|
1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:10/0 = 0
|
|
2:10/0/terrain_set = 0
|
|
2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:10/0 = 0
|
|
3:10/0/terrain_set = 0
|
|
3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:10/0 = 0
|
|
4:10/0/terrain_set = 0
|
|
4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:10/0 = 0
|
|
6:10/0 = 0
|
|
7:10/0 = 0
|
|
8:10/0 = 0
|
|
9:10/0 = 0
|
|
10:10/0 = 0
|
|
11:10/0 = 0
|
|
12:10/0 = 0
|
|
14:10/0 = 0
|
|
15:10/0 = 0
|
|
0:11/0 = 0
|
|
0:11/0/terrain_set = 0
|
|
0:11/0/terrain = 0
|
|
0:11/0/probability = 0.2
|
|
0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:11/0/terrains_peering_bit/right_side = 0
|
|
0:11/0/terrains_peering_bit/bottom_right_corner = 0
|
|
0:11/0/terrains_peering_bit/bottom_side = 0
|
|
0:11/0/terrains_peering_bit/bottom_left_corner = 0
|
|
0:11/0/terrains_peering_bit/left_side = 0
|
|
0:11/0/terrains_peering_bit/top_left_corner = 0
|
|
0:11/0/terrains_peering_bit/top_side = 0
|
|
0:11/0/terrains_peering_bit/top_right_corner = 0
|
|
1:11/0 = 0
|
|
1:11/0/terrain_set = 0
|
|
1:11/0/terrain = 0
|
|
1:11/0/probability = 0.2
|
|
1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:11/0/terrains_peering_bit/right_side = 0
|
|
1:11/0/terrains_peering_bit/bottom_right_corner = 0
|
|
1:11/0/terrains_peering_bit/bottom_side = 0
|
|
1:11/0/terrains_peering_bit/bottom_left_corner = 0
|
|
1:11/0/terrains_peering_bit/left_side = 0
|
|
1:11/0/terrains_peering_bit/top_left_corner = 0
|
|
1:11/0/terrains_peering_bit/top_side = 0
|
|
1:11/0/terrains_peering_bit/top_right_corner = 0
|
|
2:11/0 = 0
|
|
2:11/0/terrain_set = 0
|
|
2:11/0/terrain = 0
|
|
2:11/0/probability = 0.2
|
|
2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:11/0/terrains_peering_bit/right_side = 0
|
|
2:11/0/terrains_peering_bit/bottom_right_corner = 0
|
|
2:11/0/terrains_peering_bit/bottom_side = 0
|
|
2:11/0/terrains_peering_bit/bottom_left_corner = 0
|
|
2:11/0/terrains_peering_bit/left_side = 0
|
|
2:11/0/terrains_peering_bit/top_left_corner = 0
|
|
2:11/0/terrains_peering_bit/top_side = 0
|
|
2:11/0/terrains_peering_bit/top_right_corner = 0
|
|
3:11/0 = 0
|
|
3:11/0/terrain_set = 0
|
|
3:11/0/terrain = 0
|
|
3:11/0/probability = 0.2
|
|
3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:11/0/terrains_peering_bit/right_side = 0
|
|
3:11/0/terrains_peering_bit/bottom_right_corner = 0
|
|
3:11/0/terrains_peering_bit/bottom_side = 0
|
|
3:11/0/terrains_peering_bit/bottom_left_corner = 0
|
|
3:11/0/terrains_peering_bit/left_side = 0
|
|
3:11/0/terrains_peering_bit/top_left_corner = 0
|
|
3:11/0/terrains_peering_bit/top_side = 0
|
|
3:11/0/terrains_peering_bit/top_right_corner = 0
|
|
5:11/0 = 0
|
|
5:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:11/0 = 0
|
|
6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:11/0 = 0
|
|
7:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:11/0 = 0
|
|
8:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
9:11/0 = 0
|
|
9:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
10:11/0 = 0
|
|
10:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
11:11/0 = 0
|
|
11:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
12:11/0 = 0
|
|
12:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
13:11/0 = 0
|
|
13:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
|
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_i332m"]
|
|
texture = ExtResource("3_43n76")
|
|
0:0/0 = 0
|
|
1:0/0 = 0
|
|
2:0/0 = 0
|
|
3:0/0 = 0
|
|
3:0/0/terrain_set = 0
|
|
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:0/0 = 0
|
|
4:0/0/terrain_set = 0
|
|
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:0/0 = 0
|
|
5:0/0/terrain_set = 0
|
|
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:0/0 = 0
|
|
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:0/0 = 0
|
|
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:0/0 = 0
|
|
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
9:0/0 = 0
|
|
10:0/0 = 0
|
|
12:0/0 = 0
|
|
0:1/0 = 0
|
|
1:1/0 = 0
|
|
2:1/0 = 0
|
|
3:1/0 = 0
|
|
3:1/0/terrain_set = 0
|
|
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:1/0 = 0
|
|
4:1/0/terrain_set = 0
|
|
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:1/0 = 0
|
|
5:1/0/terrain_set = 0
|
|
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:1/0 = 0
|
|
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:1/0 = 0
|
|
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
9:1/0 = 0
|
|
12:1/0 = 0
|
|
0:2/0 = 0
|
|
1:2/0 = 0
|
|
2:2/0 = 0
|
|
3:2/0 = 0
|
|
3:2/0/terrain_set = 0
|
|
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:2/0 = 0
|
|
4:2/0/terrain_set = 0
|
|
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:2/0 = 0
|
|
5:2/0/terrain_set = 0
|
|
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:2/0 = 0
|
|
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:2/0 = 0
|
|
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:2/0 = 0
|
|
8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
9:2/0 = 0
|
|
12:2/0 = 0
|
|
0:3/0 = 0
|
|
0:3/0/terrain_set = 0
|
|
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:3/0 = 0
|
|
1:3/0/terrain_set = 0
|
|
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:3/0 = 0
|
|
2:3/0/terrain_set = 0
|
|
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:3/0 = 0
|
|
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:3/0 = 0
|
|
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:3/0 = 0
|
|
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:3/0 = 0
|
|
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:3/0 = 0
|
|
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:3/0 = 0
|
|
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
9:3/0 = 0
|
|
12:3/0 = 0
|
|
0:4/0 = 0
|
|
0:4/0/terrain_set = 0
|
|
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:4/0 = 0
|
|
2:4/0/terrain_set = 0
|
|
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:4/0 = 0
|
|
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:4/0 = 0
|
|
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:4/0 = 0
|
|
5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:4/0 = 0
|
|
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:4/0 = 0
|
|
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:4/0 = 0
|
|
8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
12:4/0 = 0
|
|
0:5/0 = 0
|
|
0:5/0/terrain_set = 0
|
|
0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:5/0 = 0
|
|
1:5/0/terrain_set = 0
|
|
1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:5/0 = 0
|
|
2:5/0/terrain_set = 0
|
|
2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:5/0 = 0
|
|
3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:5/0 = 0
|
|
4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:5/0 = 0
|
|
5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:5/0 = 0
|
|
6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:5/0 = 0
|
|
7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:5/0 = 0
|
|
8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
10:5/0 = 0
|
|
12:5/0 = 0
|
|
0:6/0 = 0
|
|
0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:6/0 = 0
|
|
1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:6/0 = 0
|
|
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:6/0 = 0
|
|
4:6/0 = 0
|
|
5:6/0 = 0
|
|
6:6/0 = 0
|
|
6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:6/0 = 0
|
|
7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:6/0 = 0
|
|
8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
9:6/0 = 0
|
|
10:6/0 = 0
|
|
11:6/0 = 0
|
|
12:6/0 = 0
|
|
0:7/0 = 0
|
|
0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:7/0 = 0
|
|
1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:7/0 = 0
|
|
2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:7/0 = 0
|
|
4:7/0 = 0
|
|
5:7/0 = 0
|
|
6:7/0 = 0
|
|
6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:7/0 = 0
|
|
8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
9:7/0 = 0
|
|
10:7/0 = 0
|
|
11:7/0 = 0
|
|
0:8/0 = 0
|
|
0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:8/0 = 0
|
|
1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:8/0 = 0
|
|
2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:8/0 = 0
|
|
4:8/0 = 0
|
|
5:8/0 = 0
|
|
6:8/0 = 0
|
|
6:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:8/0 = 0
|
|
7:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:8/0 = 0
|
|
8:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
9:8/0 = 0
|
|
10:8/0 = 0
|
|
11:8/0 = 0
|
|
0:9/0 = 0
|
|
0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:9/0 = 0
|
|
1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:9/0 = 0
|
|
2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:9/0 = 0
|
|
4:9/0 = 0
|
|
5:9/0 = 0
|
|
6:9/0 = 0
|
|
7:9/0 = 0
|
|
8:9/0 = 0
|
|
9:9/0 = 0
|
|
10:9/0 = 0
|
|
11:9/0 = 0
|
|
12:9/0 = 0
|
|
0:10/0 = 0
|
|
0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:10/0 = 0
|
|
2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:10/0 = 0
|
|
6:10/0 = 0
|
|
8:10/0 = 0
|
|
9:10/0 = 0
|
|
10:10/0 = 0
|
|
11:10/0 = 0
|
|
12:10/0 = 0
|
|
0:11/0 = 0
|
|
0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:11/0 = 0
|
|
1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:11/0 = 0
|
|
2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:11/0 = 0
|
|
4:11/0 = 0
|
|
5:11/0 = 0
|
|
6:11/0 = 0
|
|
7:11/0 = 0
|
|
8:11/0 = 0
|
|
9:11/0 = 0
|
|
10:11/0 = 0
|
|
11:11/0 = 0
|
|
12:11/0 = 0
|
|
0:12/0 = 0
|
|
0:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:12/0 = 0
|
|
1:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:12/0 = 0
|
|
2:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:12/0 = 0
|
|
3:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:12/0 = 0
|
|
4:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:12/0 = 0
|
|
5:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:12/0 = 0
|
|
7:12/0 = 0
|
|
8:12/0 = 0
|
|
9:12/0 = 0
|
|
10:12/0 = 0
|
|
11:12/0 = 0
|
|
12:12/0 = 0
|
|
0:13/0 = 0
|
|
0:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:13/0 = 0
|
|
1:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:13/0 = 0
|
|
2:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:13/0 = 0
|
|
3:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:13/0 = 0
|
|
4:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:13/0 = 0
|
|
5:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:13/0 = 0
|
|
8:13/0 = 0
|
|
9:13/0 = 0
|
|
10:13/0 = 0
|
|
11:13/0 = 0
|
|
12:13/0 = 0
|
|
0:14/0 = 0
|
|
0:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:14/0 = 0
|
|
1:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:14/0 = 0
|
|
2:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:14/0 = 0
|
|
3:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:14/0 = 0
|
|
4:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:14/0 = 0
|
|
5:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:14/0 = 0
|
|
7:14/0 = 0
|
|
8:14/0 = 0
|
|
9:14/0 = 0
|
|
10:14/0 = 0
|
|
11:14/0 = 0
|
|
12:14/0 = 0
|
|
0:15/0 = 0
|
|
1:15/0 = 0
|
|
2:15/0 = 0
|
|
3:15/0 = 0
|
|
4:15/0 = 0
|
|
5:15/0 = 0
|
|
6:15/0 = 0
|
|
7:15/0 = 0
|
|
8:15/0 = 0
|
|
9:15/0 = 0
|
|
11:15/0 = 0
|
|
12:15/0 = 0
|
|
3:16/0 = 0
|
|
8:16/0 = 0
|
|
0:17/0 = 0
|
|
1:17/0 = 0
|
|
2:17/0 = 0
|
|
3:17/0 = 0
|
|
4:17/0 = 0
|
|
5:17/0 = 0
|
|
6:17/0 = 0
|
|
7:17/0 = 0
|
|
8:17/0 = 0
|
|
9:17/0 = 0
|
|
10:17/0 = 0
|
|
11:17/0 = 0
|
|
0:18/0 = 0
|
|
1:18/0 = 0
|
|
2:18/0 = 0
|
|
3:18/0 = 0
|
|
4:18/0 = 0
|
|
5:18/0 = 0
|
|
6:18/0 = 0
|
|
7:18/0 = 0
|
|
8:18/0 = 0
|
|
9:18/0 = 0
|
|
10:18/0 = 0
|
|
11:18/0 = 0
|
|
0:19/0 = 0
|
|
1:19/0 = 0
|
|
2:19/0 = 0
|
|
3:19/0 = 0
|
|
4:19/0 = 0
|
|
5:19/0 = 0
|
|
6:19/0 = 0
|
|
7:19/0 = 0
|
|
8:19/0 = 0
|
|
9:19/0 = 0
|
|
10:19/0 = 0
|
|
11:19/0 = 0
|
|
0:20/0 = 0
|
|
1:20/0 = 0
|
|
2:20/0 = 0
|
|
3:20/0 = 0
|
|
4:20/0 = 0
|
|
5:20/0 = 0
|
|
6:20/0 = 0
|
|
7:20/0 = 0
|
|
8:20/0 = 0
|
|
9:20/0 = 0
|
|
10:20/0 = 0
|
|
11:20/0 = 0
|
|
0:21/0 = 0
|
|
2:21/0 = 0
|
|
3:21/0 = 0
|
|
4:21/0 = 0
|
|
5:21/0 = 0
|
|
6:21/0 = 0
|
|
7:21/0 = 0
|
|
8:21/0 = 0
|
|
9:21/0 = 0
|
|
10:21/0 = 0
|
|
0:22/0 = 0
|
|
1:22/0 = 0
|
|
2:22/0 = 0
|
|
3:22/0 = 0
|
|
4:22/0 = 0
|
|
5:22/0 = 0
|
|
6:22/0 = 0
|
|
7:22/0 = 0
|
|
8:22/0 = 0
|
|
9:22/0 = 0
|
|
10:22/0 = 0
|
|
11:22/0 = 0
|
|
0:23/0 = 0
|
|
1:23/0 = 0
|
|
2:23/0 = 0
|
|
3:23/0 = 0
|
|
4:23/0 = 0
|
|
5:23/0 = 0
|
|
6:23/0 = 0
|
|
7:23/0 = 0
|
|
8:23/0 = 0
|
|
9:23/0 = 0
|
|
10:23/0 = 0
|
|
11:23/0 = 0
|
|
0:24/0 = 0
|
|
1:24/0 = 0
|
|
2:24/0 = 0
|
|
6:24/0 = 0
|
|
7:24/0 = 0
|
|
8:24/0 = 0
|
|
9:24/0 = 0
|
|
10:24/0 = 0
|
|
11:24/0 = 0
|
|
0:25/0 = 0
|
|
1:25/0 = 0
|
|
6:25/0 = 0
|
|
7:25/0 = 0
|
|
8:25/0 = 0
|
|
9:25/0 = 0
|
|
10:25/0 = 0
|
|
11:25/0 = 0
|
|
0:26/0 = 0
|
|
1:26/0 = 0
|
|
2:26/0 = 0
|
|
6:26/0 = 0
|
|
7:26/0 = 0
|
|
8:26/0 = 0
|
|
9:26/0 = 0
|
|
10:26/0 = 0
|
|
11:26/0 = 0
|
|
0:27/0 = 0
|
|
1:27/0 = 0
|
|
2:27/0 = 0
|
|
3:27/0 = 0
|
|
4:27/0 = 0
|
|
5:27/0 = 0
|
|
6:27/0 = 0
|
|
7:27/0 = 0
|
|
8:27/0 = 0
|
|
0:28/0 = 0
|
|
1:28/0 = 0
|
|
2:28/0 = 0
|
|
3:28/0 = 0
|
|
4:28/0 = 0
|
|
5:28/0 = 0
|
|
6:28/0 = 0
|
|
7:28/0 = 0
|
|
8:28/0 = 0
|
|
9:28/0 = 0
|
|
10:28/0 = 0
|
|
11:28/0 = 0
|
|
0:29/0 = 0
|
|
1:29/0 = 0
|
|
2:29/0 = 0
|
|
3:29/0 = 0
|
|
4:29/0 = 0
|
|
5:29/0 = 0
|
|
6:29/0 = 0
|
|
7:29/0 = 0
|
|
8:29/0 = 0
|
|
9:29/0 = 0
|
|
10:29/0 = 0
|
|
11:29/0 = 0
|
|
12:29/0 = 0
|
|
0:30/0 = 0
|
|
1:30/0 = 0
|
|
2:30/0 = 0
|
|
3:30/0 = 0
|
|
4:30/0 = 0
|
|
5:30/0 = 0
|
|
6:30/0 = 0
|
|
7:30/0 = 0
|
|
8:30/0 = 0
|
|
9:30/0 = 0
|
|
10:30/0 = 0
|
|
11:30/0 = 0
|
|
0:31/0 = 0
|
|
1:31/0 = 0
|
|
2:31/0 = 0
|
|
3:31/0 = 0
|
|
4:31/0 = 0
|
|
5:31/0 = 0
|
|
6:31/0 = 0
|
|
7:31/0 = 0
|
|
8:31/0 = 0
|
|
9:31/0 = 0
|
|
10:31/0 = 0
|
|
11:31/0 = 0
|
|
0:32/0 = 0
|
|
1:32/0 = 0
|
|
2:32/0 = 0
|
|
3:32/0 = 0
|
|
4:32/0 = 0
|
|
5:32/0 = 0
|
|
6:32/0 = 0
|
|
7:32/0 = 0
|
|
8:32/0 = 0
|
|
9:32/0 = 0
|
|
10:32/0 = 0
|
|
11:32/0 = 0
|
|
0:33/0 = 0
|
|
1:33/0 = 0
|
|
2:33/0 = 0
|
|
3:33/0 = 0
|
|
4:33/0 = 0
|
|
5:33/0 = 0
|
|
6:33/0 = 0
|
|
7:33/0 = 0
|
|
8:33/0 = 0
|
|
9:33/0 = 0
|
|
10:33/0 = 0
|
|
11:33/0 = 0
|
|
0:34/0 = 0
|
|
1:34/0 = 0
|
|
2:34/0 = 0
|
|
3:34/0 = 0
|
|
4:34/0 = 0
|
|
5:34/0 = 0
|
|
6:34/0 = 0
|
|
7:34/0 = 0
|
|
8:34/0 = 0
|
|
9:34/0 = 0
|
|
10:34/0 = 0
|
|
11:34/0 = 0
|
|
0:35/0 = 0
|
|
1:35/0 = 0
|
|
2:35/0 = 0
|
|
3:35/0 = 0
|
|
4:35/0 = 0
|
|
5:35/0 = 0
|
|
6:35/0 = 0
|
|
7:35/0 = 0
|
|
8:35/0 = 0
|
|
9:35/0 = 0
|
|
10:35/0 = 0
|
|
11:35/0 = 0
|
|
0:36/0 = 0
|
|
1:36/0 = 0
|
|
2:36/0 = 0
|
|
3:36/0 = 0
|
|
4:36/0 = 0
|
|
5:36/0 = 0
|
|
6:36/0 = 0
|
|
7:36/0 = 0
|
|
8:36/0 = 0
|
|
0:37/0 = 0
|
|
1:37/0 = 0
|
|
2:37/0 = 0
|
|
3:37/0 = 0
|
|
4:37/0 = 0
|
|
5:37/0 = 0
|
|
6:37/0 = 0
|
|
7:37/0 = 0
|
|
8:37/0 = 0
|
|
0:38/0 = 0
|
|
1:38/0 = 0
|
|
2:38/0 = 0
|
|
3:38/0 = 0
|
|
4:38/0 = 0
|
|
5:38/0 = 0
|
|
6:38/0 = 0
|
|
7:38/0 = 0
|
|
8:38/0 = 0
|
|
0:39/0 = 0
|
|
1:39/0 = 0
|
|
2:39/0 = 0
|
|
3:39/0 = 0
|
|
4:39/0 = 0
|
|
5:39/0 = 0
|
|
0:40/0 = 0
|
|
1:40/0 = 0
|
|
2:40/0 = 0
|
|
3:40/0 = 0
|
|
4:40/0 = 0
|
|
5:40/0 = 0
|
|
0:41/0 = 0
|
|
1:41/0 = 0
|
|
2:41/0 = 0
|
|
3:41/0 = 0
|
|
4:41/0 = 0
|
|
5:41/0 = 0
|
|
0:42/0 = 0
|
|
1:42/0 = 0
|
|
2:42/0 = 0
|
|
3:42/0 = 0
|
|
3:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:42/0 = 0
|
|
4:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:42/0 = 0
|
|
5:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:42/0 = 0
|
|
6:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:42/0 = 0
|
|
7:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:42/0 = 0
|
|
8:42/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
9:42/0 = 0
|
|
10:42/0 = 0
|
|
11:42/0 = 0
|
|
0:43/0 = 0
|
|
1:43/0 = 0
|
|
2:43/0 = 0
|
|
3:43/0 = 0
|
|
3:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:43/0 = 0
|
|
5:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:43/0 = 0
|
|
6:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:43/0 = 0
|
|
7:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:43/0 = 0
|
|
8:43/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
9:43/0 = 0
|
|
10:43/0 = 0
|
|
11:43/0 = 0
|
|
0:44/0 = 0
|
|
1:44/0 = 0
|
|
2:44/0 = 0
|
|
3:44/0 = 0
|
|
3:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:44/0 = 0
|
|
4:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:44/0 = 0
|
|
5:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:44/0 = 0
|
|
6:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:44/0 = 0
|
|
7:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:44/0 = 0
|
|
8:44/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
9:44/0 = 0
|
|
10:44/0 = 0
|
|
11:44/0 = 0
|
|
1:4/0 = 0
|
|
1:4/0/terrain_set = 0
|
|
|
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_q7rhw"]
|
|
texture = ExtResource("4_i332m")
|
|
0:0/0 = 0
|
|
0:0/0/terrain_set = 0
|
|
0:0/0/terrain = 3
|
|
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:0/0/terrains_peering_bit/right_side = 3
|
|
0:0/0/terrains_peering_bit/bottom_right_corner = 3
|
|
0:0/0/terrains_peering_bit/bottom_side = 3
|
|
1:0/0 = 0
|
|
1:0/0/terrain_set = 0
|
|
1:0/0/terrain = 3
|
|
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:0/0/terrains_peering_bit/right_side = 3
|
|
1:0/0/terrains_peering_bit/bottom_right_corner = 3
|
|
1:0/0/terrains_peering_bit/bottom_side = 3
|
|
1:0/0/terrains_peering_bit/bottom_left_corner = 3
|
|
1:0/0/terrains_peering_bit/left_side = 3
|
|
2:0/0 = 0
|
|
2:0/0/terrain_set = 0
|
|
2:0/0/terrain = 3
|
|
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:0/0/terrains_peering_bit/bottom_side = 3
|
|
2:0/0/terrains_peering_bit/bottom_left_corner = 3
|
|
2:0/0/terrains_peering_bit/left_side = 3
|
|
3:0/0 = 0
|
|
3:0/0/terrain_set = 0
|
|
3:0/0/terrain = 3
|
|
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:0/0/terrains_peering_bit/bottom_side = 3
|
|
4:0/0 = 0
|
|
4:0/0/terrain_set = 0
|
|
4:0/0/terrain = 3
|
|
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:0/0/terrains_peering_bit/right_side = 3
|
|
4:0/0/terrains_peering_bit/bottom_side = 3
|
|
5:0/0 = 0
|
|
5:0/0/terrain_set = 0
|
|
5:0/0/terrain = 3
|
|
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:0/0/terrains_peering_bit/right_side = 3
|
|
5:0/0/terrains_peering_bit/bottom_side = 3
|
|
5:0/0/terrains_peering_bit/bottom_left_corner = 3
|
|
5:0/0/terrains_peering_bit/left_side = 3
|
|
6:0/0 = 0
|
|
6:0/0/terrain_set = 0
|
|
6:0/0/terrain = 3
|
|
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:0/0/terrains_peering_bit/right_side = 3
|
|
6:0/0/terrains_peering_bit/bottom_right_corner = 3
|
|
6:0/0/terrains_peering_bit/bottom_side = 3
|
|
6:0/0/terrains_peering_bit/left_side = 3
|
|
7:0/0 = 0
|
|
7:0/0/terrain_set = 0
|
|
7:0/0/terrain = 3
|
|
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:0/0/terrains_peering_bit/bottom_side = 3
|
|
7:0/0/terrains_peering_bit/left_side = 3
|
|
8:0/0 = 0
|
|
8:0/0/terrain_set = 0
|
|
8:0/0/terrain = 3
|
|
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:0/0/terrains_peering_bit/right_side = 3
|
|
8:0/0/terrains_peering_bit/bottom_side = 3
|
|
8:0/0/terrains_peering_bit/left_side = 3
|
|
9:0/0 = 0
|
|
9:0/0/terrain_set = 0
|
|
9:0/0/terrain = 3
|
|
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
9:0/0/terrains_peering_bit/right_side = 3
|
|
9:0/0/terrains_peering_bit/bottom_right_corner = 3
|
|
9:0/0/terrains_peering_bit/bottom_side = 3
|
|
9:0/0/terrains_peering_bit/left_side = 3
|
|
9:0/0/terrains_peering_bit/top_left_corner = 3
|
|
9:0/0/terrains_peering_bit/top_side = 3
|
|
0:1/0 = 0
|
|
0:1/0/terrain_set = 0
|
|
0:1/0/terrain = 3
|
|
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:1/0/terrains_peering_bit/right_side = 3
|
|
0:1/0/terrains_peering_bit/bottom_right_corner = 3
|
|
0:1/0/terrains_peering_bit/bottom_side = 3
|
|
0:1/0/terrains_peering_bit/top_side = 3
|
|
0:1/0/terrains_peering_bit/top_right_corner = 3
|
|
1:1/0 = 0
|
|
1:1/0/terrain_set = 0
|
|
1:1/0/terrain = 3
|
|
1:1/0/terrains_peering_bit/right_side = 3
|
|
1:1/0/terrains_peering_bit/bottom_right_corner = 3
|
|
1:1/0/terrains_peering_bit/bottom_side = 3
|
|
1:1/0/terrains_peering_bit/bottom_left_corner = 3
|
|
1:1/0/terrains_peering_bit/left_side = 3
|
|
1:1/0/terrains_peering_bit/top_left_corner = 3
|
|
1:1/0/terrains_peering_bit/top_side = 3
|
|
1:1/0/terrains_peering_bit/top_right_corner = 3
|
|
2:1/0 = 0
|
|
2:1/0/terrain_set = 0
|
|
2:1/0/terrain = 3
|
|
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:1/0/terrains_peering_bit/bottom_side = 3
|
|
2:1/0/terrains_peering_bit/bottom_left_corner = 3
|
|
2:1/0/terrains_peering_bit/left_side = 3
|
|
2:1/0/terrains_peering_bit/top_left_corner = 3
|
|
2:1/0/terrains_peering_bit/top_side = 3
|
|
3:1/0 = 0
|
|
3:1/0/terrain_set = 0
|
|
3:1/0/terrain = 3
|
|
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:1/0/terrains_peering_bit/bottom_side = 3
|
|
3:1/0/terrains_peering_bit/top_side = 3
|
|
4:1/0 = 0
|
|
4:1/0/terrain_set = 0
|
|
4:1/0/terrain = 3
|
|
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:1/0/terrains_peering_bit/right_side = 3
|
|
4:1/0/terrains_peering_bit/bottom_side = 3
|
|
4:1/0/terrains_peering_bit/top_side = 3
|
|
4:1/0/terrains_peering_bit/top_right_corner = 3
|
|
5:1/0 = 0
|
|
5:1/0/terrain_set = 0
|
|
5:1/0/terrain = 3
|
|
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:1/0/terrains_peering_bit/right_side = 3
|
|
5:1/0/terrains_peering_bit/bottom_side = 3
|
|
5:1/0/terrains_peering_bit/bottom_left_corner = 3
|
|
5:1/0/terrains_peering_bit/left_side = 3
|
|
5:1/0/terrains_peering_bit/top_left_corner = 3
|
|
5:1/0/terrains_peering_bit/top_side = 3
|
|
5:1/0/terrains_peering_bit/top_right_corner = 3
|
|
6:1/0 = 0
|
|
6:1/0/terrain_set = 0
|
|
6:1/0/terrain = 3
|
|
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:1/0/terrains_peering_bit/right_side = 3
|
|
6:1/0/terrains_peering_bit/bottom_right_corner = 3
|
|
6:1/0/terrains_peering_bit/bottom_side = 3
|
|
6:1/0/terrains_peering_bit/left_side = 3
|
|
6:1/0/terrains_peering_bit/top_left_corner = 3
|
|
6:1/0/terrains_peering_bit/top_side = 3
|
|
6:1/0/terrains_peering_bit/top_right_corner = 3
|
|
7:1/0 = 0
|
|
7:1/0/terrain_set = 0
|
|
7:1/0/terrain = 3
|
|
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:1/0/terrains_peering_bit/bottom_side = 3
|
|
7:1/0/terrains_peering_bit/left_side = 3
|
|
7:1/0/terrains_peering_bit/top_left_corner = 3
|
|
7:1/0/terrains_peering_bit/top_side = 3
|
|
8:1/0 = 0
|
|
8:1/0/terrain_set = 0
|
|
8:1/0/terrain = 3
|
|
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:1/0/terrains_peering_bit/right_side = 3
|
|
8:1/0/terrains_peering_bit/bottom_side = 3
|
|
8:1/0/terrains_peering_bit/left_side = 3
|
|
8:1/0/terrains_peering_bit/top_left_corner = 3
|
|
8:1/0/terrains_peering_bit/top_side = 3
|
|
8:1/0/terrains_peering_bit/top_right_corner = 3
|
|
9:1/0 = 0
|
|
9:1/0/terrain_set = 0
|
|
9:1/0/terrain = 3
|
|
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
9:1/0/terrains_peering_bit/right_side = 3
|
|
9:1/0/terrains_peering_bit/bottom_side = 3
|
|
9:1/0/terrains_peering_bit/bottom_left_corner = 3
|
|
9:1/0/terrains_peering_bit/left_side = 3
|
|
9:1/0/terrains_peering_bit/top_side = 3
|
|
9:1/0/terrains_peering_bit/top_right_corner = 3
|
|
0:2/0 = 0
|
|
0:2/0/terrain_set = 0
|
|
0:2/0/terrain = 3
|
|
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:2/0/terrains_peering_bit/right_side = 3
|
|
0:2/0/terrains_peering_bit/top_side = 3
|
|
0:2/0/terrains_peering_bit/top_right_corner = 3
|
|
1:2/0 = 0
|
|
1:2/0/terrain_set = 0
|
|
1:2/0/terrain = 3
|
|
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:2/0/terrains_peering_bit/right_side = 3
|
|
1:2/0/terrains_peering_bit/left_side = 3
|
|
1:2/0/terrains_peering_bit/top_left_corner = 3
|
|
1:2/0/terrains_peering_bit/top_side = 3
|
|
1:2/0/terrains_peering_bit/top_right_corner = 3
|
|
2:2/0 = 0
|
|
2:2/0/terrain_set = 0
|
|
2:2/0/terrain = 3
|
|
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:2/0/terrains_peering_bit/left_side = 3
|
|
2:2/0/terrains_peering_bit/top_left_corner = 3
|
|
2:2/0/terrains_peering_bit/top_side = 3
|
|
3:2/0 = 0
|
|
3:2/0/terrain_set = 0
|
|
3:2/0/terrain = 3
|
|
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:2/0/terrains_peering_bit/top_side = 3
|
|
4:2/0 = 0
|
|
4:2/0/terrain_set = 0
|
|
4:2/0/terrain = 3
|
|
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:2/0/terrains_peering_bit/right_side = 3
|
|
4:2/0/terrains_peering_bit/bottom_right_corner = 3
|
|
4:2/0/terrains_peering_bit/bottom_side = 3
|
|
4:2/0/terrains_peering_bit/top_side = 3
|
|
5:2/0 = 0
|
|
5:2/0/terrain_set = 0
|
|
5:2/0/terrain = 3
|
|
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:2/0/terrains_peering_bit/bottom_right_corner = 3
|
|
5:2/0/terrains_peering_bit/bottom_side = 3
|
|
5:2/0/terrains_peering_bit/bottom_left_corner = 3
|
|
5:2/0/terrains_peering_bit/left_side = 3
|
|
5:2/0/terrains_peering_bit/top_left_corner = 3
|
|
5:2/0/terrains_peering_bit/top_side = 3
|
|
6:2/0 = 0
|
|
6:2/0/terrain_set = 0
|
|
6:2/0/terrain = 3
|
|
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:2/0/terrains_peering_bit/right_side = 3
|
|
6:2/0/terrains_peering_bit/bottom_right_corner = 3
|
|
6:2/0/terrains_peering_bit/bottom_side = 3
|
|
6:2/0/terrains_peering_bit/bottom_left_corner = 3
|
|
6:2/0/terrains_peering_bit/top_side = 3
|
|
6:2/0/terrains_peering_bit/top_right_corner = 3
|
|
7:2/0 = 0
|
|
7:2/0/terrain_set = 0
|
|
7:2/0/terrain = 3
|
|
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:2/0/terrains_peering_bit/bottom_side = 3
|
|
7:2/0/terrains_peering_bit/bottom_left_corner = 3
|
|
7:2/0/terrains_peering_bit/left_side = 3
|
|
7:2/0/terrains_peering_bit/top_side = 3
|
|
8:2/0 = 0
|
|
8:2/0/terrain_set = 0
|
|
8:2/0/terrain = 3
|
|
8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:2/0/terrains_peering_bit/right_side = 3
|
|
8:2/0/terrains_peering_bit/bottom_right_corner = 3
|
|
8:2/0/terrains_peering_bit/bottom_side = 3
|
|
8:2/0/terrains_peering_bit/bottom_left_corner = 3
|
|
8:2/0/terrains_peering_bit/left_side = 3
|
|
8:2/0/terrains_peering_bit/top_side = 3
|
|
9:2/0 = 0
|
|
9:2/0/terrain_set = 0
|
|
9:2/0/terrain = 3
|
|
9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
9:2/0/terrains_peering_bit/right_side = 3
|
|
9:2/0/terrains_peering_bit/bottom_right_corner = 3
|
|
9:2/0/terrains_peering_bit/bottom_side = 3
|
|
10:2/0 = 0
|
|
10:2/0/terrain_set = 0
|
|
10:2/0/terrain = 3
|
|
10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
10:2/0/terrains_peering_bit/bottom_side = 3
|
|
10:2/0/terrains_peering_bit/bottom_left_corner = 3
|
|
10:2/0/terrains_peering_bit/left_side = 3
|
|
0:3/0 = 0
|
|
0:3/0/terrain_set = 0
|
|
0:3/0/terrain = 3
|
|
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:3/0/terrains_peering_bit/right_side = 3
|
|
1:3/0 = 0
|
|
1:3/0/terrain_set = 0
|
|
1:3/0/terrain = 3
|
|
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:3/0/terrains_peering_bit/right_side = 3
|
|
1:3/0/terrains_peering_bit/left_side = 3
|
|
2:3/0 = 0
|
|
2:3/0/terrain_set = 0
|
|
2:3/0/terrain = 3
|
|
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:3/0/terrains_peering_bit/left_side = 3
|
|
3:3/0 = 0
|
|
3:3/0/terrain_set = 0
|
|
3:3/0/terrain = 3
|
|
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:3/0 = 0
|
|
4:3/0/terrain_set = 0
|
|
4:3/0/terrain = 3
|
|
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:3/0/terrains_peering_bit/right_side = 3
|
|
4:3/0/terrains_peering_bit/top_side = 3
|
|
5:3/0 = 0
|
|
5:3/0/terrain_set = 0
|
|
5:3/0/terrain = 3
|
|
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:3/0/terrains_peering_bit/right_side = 3
|
|
5:3/0/terrains_peering_bit/left_side = 3
|
|
5:3/0/terrains_peering_bit/top_left_corner = 3
|
|
5:3/0/terrains_peering_bit/top_side = 3
|
|
6:3/0 = 0
|
|
6:3/0/terrain_set = 0
|
|
6:3/0/terrain = 3
|
|
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:3/0/terrains_peering_bit/right_side = 3
|
|
6:3/0/terrains_peering_bit/left_side = 3
|
|
6:3/0/terrains_peering_bit/top_side = 3
|
|
6:3/0/terrains_peering_bit/top_right_corner = 3
|
|
7:3/0 = 0
|
|
7:3/0/terrain_set = 0
|
|
7:3/0/terrain = 3
|
|
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:3/0/terrains_peering_bit/left_side = 3
|
|
7:3/0/terrains_peering_bit/top_side = 3
|
|
8:3/0 = 0
|
|
8:3/0/terrain_set = 0
|
|
8:3/0/terrain = 3
|
|
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:3/0/terrains_peering_bit/right_side = 3
|
|
8:3/0/terrains_peering_bit/left_side = 3
|
|
8:3/0/terrains_peering_bit/top_side = 3
|
|
9:3/0 = 0
|
|
9:3/0/terrain_set = 0
|
|
9:3/0/terrain = 3
|
|
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
9:3/0/terrains_peering_bit/right_side = 3
|
|
9:3/0/terrains_peering_bit/top_side = 3
|
|
9:3/0/terrains_peering_bit/top_right_corner = 3
|
|
10:3/0 = 0
|
|
10:3/0/terrain_set = 0
|
|
10:3/0/terrain = 3
|
|
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
10:3/0/terrains_peering_bit/left_side = 3
|
|
10:3/0/terrains_peering_bit/top_left_corner = 3
|
|
10:3/0/terrains_peering_bit/top_side = 3
|
|
4:4/0 = 0
|
|
4:4/0/terrain_set = 0
|
|
4:4/0/terrain = 3
|
|
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:4/0/terrains_peering_bit/right_side = 3
|
|
4:4/0/terrains_peering_bit/bottom_side = 3
|
|
4:4/0/terrains_peering_bit/top_side = 3
|
|
5:4/0 = 0
|
|
5:4/0/terrain_set = 0
|
|
5:4/0/terrain = 3
|
|
5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:4/0/terrains_peering_bit/right_side = 3
|
|
5:4/0/terrains_peering_bit/bottom_side = 3
|
|
5:4/0/terrains_peering_bit/bottom_left_corner = 3
|
|
5:4/0/terrains_peering_bit/left_side = 3
|
|
5:4/0/terrains_peering_bit/top_left_corner = 3
|
|
5:4/0/terrains_peering_bit/top_side = 3
|
|
6:4/0 = 0
|
|
6:4/0/terrain_set = 0
|
|
6:4/0/terrain = 3
|
|
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:4/0/terrains_peering_bit/right_side = 3
|
|
6:4/0/terrains_peering_bit/bottom_right_corner = 3
|
|
6:4/0/terrains_peering_bit/bottom_side = 3
|
|
6:4/0/terrains_peering_bit/left_side = 3
|
|
6:4/0/terrains_peering_bit/top_side = 3
|
|
6:4/0/terrains_peering_bit/top_right_corner = 3
|
|
7:4/0 = 0
|
|
7:4/0/terrain_set = 0
|
|
7:4/0/terrain = 3
|
|
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:4/0/terrains_peering_bit/bottom_side = 3
|
|
7:4/0/terrains_peering_bit/left_side = 3
|
|
7:4/0/terrains_peering_bit/top_side = 3
|
|
8:4/0 = 0
|
|
8:4/0/terrain_set = 0
|
|
8:4/0/terrain = 3
|
|
8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:4/0/terrains_peering_bit/right_side = 3
|
|
8:4/0/terrains_peering_bit/bottom_side = 3
|
|
8:4/0/terrains_peering_bit/left_side = 3
|
|
8:4/0/terrains_peering_bit/top_side = 3
|
|
|
|
[resource]
|
|
physics_layer_0/collision_layer = 1
|
|
physics_layer_0/collision_mask = 93
|
|
terrain_set_0/mode = 0
|
|
terrain_set_0/terrain_0/name = "Village"
|
|
terrain_set_0/terrain_0/color = Color(1, 1, 1, 1)
|
|
terrain_set_0/terrain_1/name = "Platforms"
|
|
terrain_set_0/terrain_1/color = Color(0.46875, 0.5, 0.25, 1)
|
|
terrain_set_0/terrain_2/name = "Forest"
|
|
terrain_set_0/terrain_2/color = Color(0.536634, 0.836478, 0.371357, 1)
|
|
terrain_set_0/terrain_3/name = "Cave"
|
|
terrain_set_0/terrain_3/color = Color(0.559155, 0.106507, 0.731722, 1)
|
|
sources/1 = SubResource("TileSetAtlasSource_4xq2o")
|
|
sources/0 = SubResource("TileSetAtlasSource_43n76")
|
|
sources/2 = SubResource("TileSetAtlasSource_i332m")
|
|
sources/3 = SubResource("TileSetAtlasSource_q7rhw")
|