Files
przygody-pana-cegly/scripts/UI/SettingsMenu.cs

88 lines
2.9 KiB
C#

using Godot;
using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.UI;
public partial class SettingsMenu : Control
{
[Export] public Control InputSettingsControl { get; set; }
[Export] public Control AudioSettingsControl { get; set; }
[Export] public Control DisplaySettingsControl { get; set; }
[Export] public Control GameplaySettingsControl { get; set; }
[Export] public Control SettingsMenuControl { get; set; }
[Export] public Button InputSettingsButton { get; set; }
[Export] public Button AudioSettingsButton { get; set; }
[Export] public Button DisplaySettingsButton { get; set; }
[Export] public Button GameplaySettingsButton { get; set; }
private UIManager UIManager => UIManager.Instance;
public override void _Ready()
{
InputSettingsButton.FocusMode = Control.FocusModeEnum.All;
AudioSettingsButton.FocusMode = Control.FocusModeEnum.All;
DisplaySettingsButton.FocusMode = Control.FocusModeEnum.All;
GameplaySettingsButton.FocusMode = Control.FocusModeEnum.All;
InputSettingsButton.Pressed += OnInputSettingsPressed;
AudioSettingsButton.Pressed += OnAudioSettingsPressed;
DisplaySettingsButton.Pressed += OnDisplaySettingsPressed;
GameplaySettingsButton.Pressed += OnGameplaySettingsPressed;
InputSettingsControl?.Hide();
AudioSettingsControl?.Hide();
DisplaySettingsControl?.Hide();
GameplaySettingsControl?.Hide();
if (InputDeviceManager.Instance != null)
InputDeviceManager.Instance.DeviceChanged += OnDeviceChanged;
VisibilityChanged += OnVisibilityChanged;
}
public override void _ExitTree()
{
if (InputDeviceManager.Instance != null)
InputDeviceManager.Instance.DeviceChanged -= OnDeviceChanged;
}
private void OnVisibilityChanged()
{
if (IsVisibleInTree() && InputDeviceManager.Instance?.IsPointerless == true)
GrabFirstFocus();
}
private void OnDeviceChanged(int device)
{
var d = (InputDeviceManager.InputDevice)device;
if (d != InputDeviceManager.InputDevice.Mouse && IsVisibleInTree())
GrabFirstFocus();
}
private void GrabFirstFocus() => InputSettingsButton.GrabFocus();
public override void _UnhandledInput(InputEvent @event)
{
if (!@event.IsActionPressed("ui_cancel")) return;
if (UIManager.IsScreenOnTop(SettingsMenuControl)) UIManager.PopScreen();
}
private void OnInputSettingsPressed()
{
UIManager.PushScreen(InputSettingsControl);
}
private void OnAudioSettingsPressed()
{
UIManager.PushScreen(AudioSettingsControl);
}
private void OnDisplaySettingsPressed()
{
UIManager.PushScreen(DisplaySettingsControl);
}
private void OnGameplaySettingsPressed()
{
UIManager.PushScreen(GameplaySettingsControl);
}
}