Files
przygody-pana-cegly/scripts/components/player_death.gd

15 lines
281 B
GDScript

class_name PlayerDeathComponent
extends Node
@onready var gm: GM = $"/root/GameManager"
func reset_scene() -> void:
get_tree().reload_current_scene()
func _on_health_component_on_death() -> void:
# todo: play audio on death
gm.remove_lives(1)
call_deferred("reset_scene")