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przygody-pana-cegly/scripts/components/stomp_damage_component.gd

48 lines
1.2 KiB
GDScript

class_name StompDamageComponent
extends Node
@export var damage: float = 0.25
@export var area2d: Area2D
@export var root: Node2D
func _ready() -> void:
if not area2d:
printerr("No area2d assigned!")
return
if not root:
printerr("No root assigned!")
return
area2d.body_entered.connect(on_area2d_body_entered)
func deal_damage(target: HealthComponent) -> void:
target.decrease_health(damage)
func on_area2d_body_entered(body: Node2D) -> void:
if body.has_node("HealthComponent"):
var health_component: HealthComponent = body.get_node("HealthComponent")
if not health_component:
printerr("No HealthComponent assigned!")
return
var cannot_stomp_component: CannotStompComponent = body.get_node_or_null("CannotStompComponent")
if cannot_stomp_component:
return
if root.global_position.y < body.global_position.y:
if root is PlayerController:
var velocity: Vector2 = root.previous_velocity
if velocity.y > 0.0:
deal_damage(health_component)
var damage_component: DamageComponent = body.get_node_or_null("DamageComponent")
if not damage_component:
return
damage_component.set_process(false)
await get_tree().process_frame
damage_component.set_process(true)