Files
przygody-pana-cegly/objects/entities/bullet.tscn
Gabriel Kaszewski d786ef4c22 Complete C# rewrite with working game in Editor (#6)
* Refactor collectable components to C# and update resource scripts for consistency

* Update resource paths and refactor properties for consistency

* Refactor UI components to inherit from Control and update node paths for consistency

* Update node paths and group assignments for consistency across scenes

* Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling

* Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration

* Refactor skill components and update resource paths for consistency; enhance skill management in scenes

* Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling

* Add next level command and refactor player retrieval in GameManager; update scene files for consistency

* Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations

* Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states

* Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions

* Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
2025-08-27 01:12:26 +02:00

68 lines
2.8 KiB
Plaintext

[gd_scene load_steps=10 format=3 uid="uid://bhc7y4xugu4q7"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_w543f"]
[ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="2_6th6w"]
[ext_resource type="Script" uid="uid://cs6u3sh68f43j" path="res://scripts/components/OutOfScreenComponent.cs" id="3_e0mqp"]
[ext_resource type="Script" uid="uid://oyf25mpc5etr" path="res://scripts/components/LifetimeComponent.cs" id="4_r4wv6"]
[ext_resource type="Script" uid="uid://cbexrnnj47f87" path="res://scripts/components/LaunchComponent.cs" id="5_7bijt"]
[ext_resource type="Script" uid="uid://c7p06t0eax8am" path="res://scripts/components/StraightMotionComponent.cs" id="6_lycw2"]
[ext_resource type="Script" uid="uid://cfw8nbrarex0i" path="res://scripts/components/BulletComponent.cs" id="7_2aweg"]
[ext_resource type="PackedScene" uid="uid://c1iorglk708g0" path="res://objects/fxs/terrain_hit_fx.tscn" id="8_6th6w"]
[sub_resource type="CircleShape2D" id="CircleShape2D_txsw8"]
radius = 4.0
[node name="Bullet" type="Area2D"]
collision_layer = 8
collision_mask = 21
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_txsw8")
[node name="Sprite2D" type="Sprite2D" parent="."]
scale = Vector2(0.5, 0.5)
texture = ExtResource("1_w543f")
hframes = 12
vframes = 12
frame = 79
[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
position = Vector2(2.38419e-07, 2.38419e-07)
scale = Vector2(0.4, 0.4)
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area", "DamageTimer")]
script = ExtResource("2_6th6w")
Area = NodePath("..")
DamageTimer = NodePath("../Timer")
[node name="Timer" type="Timer" parent="."]
wait_time = 5.0
autostart = true
[node name="OutOfScreenComponent" type="Node" parent="." node_paths=PackedStringArray("VisibilityNotifier")]
script = ExtResource("3_e0mqp")
VisibilityNotifier = NodePath("../VisibleOnScreenNotifier2D")
[node name="LifetimeComponent" type="Node" parent="."]
script = ExtResource("4_r4wv6")
LifeTime = 10.0
[node name="LaunchComponent" type="Node2D" parent="."]
script = ExtResource("5_7bijt")
Speed = 120.0
metadata/_custom_type_script = "uid://873un8agkyja"
[node name="StraightMotionComponent" type="Node" parent="." node_paths=PackedStringArray("LaunchComponent")]
script = ExtResource("6_lycw2")
LaunchComponent = NodePath("../LaunchComponent")
[node name="BulletComponent" type="Node" parent="." node_paths=PackedStringArray("Area", "TerrainHitFx", "BulletSprite")]
script = ExtResource("7_2aweg")
Area = NodePath("..")
TerrainHitFx = NodePath("../TerrainHitFX")
BulletSprite = NodePath("../Sprite2D")
metadata/_custom_type_script = "uid://cdnwrn8v05qhi"
[node name="TerrainHitFX" parent="." instance=ExtResource("8_6th6w")]
z_index = 3