* Implement BeamComponent in C# and enhance marketplace button functionality * Add core game components including ConfigFileHandler, GameManager, SaveSystem, and UIManager * cleanup * Add new components: CanPickUpComponent, CollapsableComponent, DestroyableComponent, EffectInflictorComponent, StatusEffectComponent, and StatusEffectDataResource * Add new components: EnemyDeathComponent, EnemyWaveTriggerComponent, and ExitDoorComponent * Add new components: ExplosiveComponent, FadeAwayComponent, FireEffectComponent, FlipComponent, GravityMotionComponent, LaunchComponent, and update PlatformMovement with LastDirection property * Add new components: HealComponent, HitComponent, HomingMissileMotionComponent, LeverComponent, and TriggerLeverComponent * Refactor GameManager session state handling and add new components: CanBeLaunchedComponent, IceEffectComponent, JumpPadComponent, KillPlayerOutOfScreenComponent, KnockbackComponent, LifetimeComponent, MagneticSkillComponent, OutOfScreenComponent, PeriodicShootingComponent, PlayerDeathComponent, ProgressiveDamageComponent, ProjectileComponent, ProjectileInitComponent, RequirementComponent, ScoreComponent, ShipMovementComponent, ShipShooterComponent, and SideToSideMovementComponent * Add new components: CannotStompComponent, SkillUnlockedComponent, SpaceshipEnterComponent, SpaceshipExitComponent, SpinComponent, StompDamageComponent, StraightMotionComponent, TerrainHitFx, TooltipComponent, TrailComponent, and UnlockOnRequirementComponent * Add new components: BrickThrowComponent, BulletComponent, CageComponent, ChaseLevelComponent, CleanupComponent, and ThrowInputResource classes; implement game saving and loading logic in SaveSystem * Add audio settings management and platform movement component * Add ChargeProgressBar, Credits, and GameOverScreen components for UI management * Add UID files for ConfigFileHandler, GameManager, SaveSystem, and UIManager components * Add README.md file with game description and features; include project license and contribution guidelines * Add Hud component for UI management; display health, coins, and lives * Add MainMenu and Marketplace components; implement game management and skill unlocking features * Add PauseMenu, SettingsMenu, and SkillButton components; enhance game management and UI functionality
75 lines
1.8 KiB
C#
75 lines
1.8 KiB
C#
using Godot;
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namespace Mr.BrickAdventures.scripts.components;
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public partial class HitComponent : Node
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{
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[Export] public Sprite2D Sprite { get; set; }
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[Export] public HealthComponent Health { get; set; }
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[Export] public float HitDuration { get; set; } = 0.1f;
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[Export] public GpuParticles2D HitFx { get; set; }
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[Export] public bool FlashMode { get; set; } = true;
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public override void _Ready()
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{
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if (Health != null)
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{
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Health.HealthChanged += OnHealthChange;
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Health.Death += OnDeath;
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}
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if (Sprite == null)
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{
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GD.PushError("HitComponent: Sprite is null");
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return;
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}
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if (Sprite.Material != null && FlashMode)
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{
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Sprite.Material = (Material)Sprite.Material.Duplicate();
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}
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}
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private void Activate()
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{
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if (!FlashMode) return;
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Sprite.SetInstanceShaderParameter("enabled", true);
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}
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private void Deactivate()
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{
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if (!FlashMode) return;
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Sprite.SetInstanceShaderParameter("enabled", false);
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}
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private async void OnHealthChange(float delta, float totalHealth)
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{
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if (!(delta < 0f)) return;
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Activate();
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await ToSignal(GetTree().CreateTimer(HitDuration), Timer.SignalName.Timeout);
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Deactivate();
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if (totalHealth > 0f && delta < 0f)
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{
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HandleHitFx();
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}
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}
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private async void OnDeath()
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{
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Activate();
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await ToSignal(GetTree().CreateTimer(HitDuration), Timer.SignalName.Timeout);
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Deactivate();
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}
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private void HandleHitFx()
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{
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if (HitFx == null) return;
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HitFx.Restart();
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HitFx.Emitting = true;
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}
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} |