Files
przygody-pana-cegly/scripts/components/ProjectileInitComponent.cs
Gabriel Kaszewski d786ef4c22 Complete C# rewrite with working game in Editor (#6)
* Refactor collectable components to C# and update resource scripts for consistency

* Update resource paths and refactor properties for consistency

* Refactor UI components to inherit from Control and update node paths for consistency

* Update node paths and group assignments for consistency across scenes

* Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling

* Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration

* Refactor skill components and update resource paths for consistency; enhance skill management in scenes

* Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling

* Add next level command and refactor player retrieval in GameManager; update scene files for consistency

* Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations

* Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states

* Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions

* Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
2025-08-27 01:12:26 +02:00

37 lines
1.0 KiB
C#

using Godot;
namespace Mr.BrickAdventures.scripts.components;
public class ProjectileInitParams
{
public Vector2 Position { get; set; } = Vector2.Zero;
public Vector2 Direction { get; set; } = Vector2.Right;
public float Rotation { get; set; } = 0f;
public float PowerMultiplier { get; set; } = 1f;
}
public partial class ProjectileInitComponent : Node
{
[Export] public LaunchComponent LaunchComponent { get; set; }
public void Initialize(ProjectileInitParams p)
{
var position = p.Position;
var direction = p.Direction;
var rotation = p.Rotation;
var power = p.PowerMultiplier;
if (Owner is Node2D root)
{
root.GlobalPosition = position;
root.GlobalRotation = rotation;
}
if (LaunchComponent == null) return;
LaunchComponent.InitialDirection = direction;
LaunchComponent.SpawnPosition = position;
LaunchComponent.SpawnRotation = rotation;
LaunchComponent.Speed *= power;
}
}