Files
przygody-pana-cegly/addons/dialogue_manager/compiler/compiler_result.gd
Gabriel Kaszewski d786ef4c22 Complete C# rewrite with working game in Editor (#6)
* Refactor collectable components to C# and update resource scripts for consistency

* Update resource paths and refactor properties for consistency

* Refactor UI components to inherit from Control and update node paths for consistency

* Update node paths and group assignments for consistency across scenes

* Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling

* Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration

* Refactor skill components and update resource paths for consistency; enhance skill management in scenes

* Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling

* Add next level command and refactor player retrieval in GameManager; update scene files for consistency

* Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations

* Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states

* Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions

* Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
2025-08-27 01:12:26 +02:00

28 lines
682 B
GDScript

## The result of using the [DMCompiler] to compile some dialogue.
class_name DMCompilerResult extends RefCounted
## Any paths that were imported into the compiled dialogue file.
var imported_paths: PackedStringArray = []
## Any "using" directives.
var using_states: PackedStringArray = []
## All titles in the file and the line they point to.
var titles: Dictionary = {}
## The first title in the file.
var first_title: String = ""
## All character names.
var character_names: PackedStringArray = []
## Any compilation errors.
var errors: Array[Dictionary] = []
## A map of all compiled lines.
var lines: Dictionary = {}
## The raw dialogue text.
var raw_text: String = ""