* Refactor collectable components to C# and update resource scripts for consistency * Update resource paths and refactor properties for consistency * Refactor UI components to inherit from Control and update node paths for consistency * Update node paths and group assignments for consistency across scenes * Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling * Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration * Refactor skill components and update resource paths for consistency; enhance skill management in scenes * Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling * Add next level command and refactor player retrieval in GameManager; update scene files for consistency * Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations * Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states * Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions * Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
42 lines
1.8 KiB
Plaintext
42 lines
1.8 KiB
Plaintext
[gd_scene load_steps=6 format=3 uid="uid://cl00e2ocomk3m"]
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[ext_resource type="PackedScene" uid="uid://8b6ol5sssbgo" path="res://objects/ui/main_menu.tscn" id="1_ekxnf"]
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[ext_resource type="PackedScene" uid="uid://y0ae6e7t70fj" path="res://objects/ui/settings_menu.tscn" id="2_bqqt6"]
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[ext_resource type="PackedScene" uid="uid://bwgmrcyj4mvu" path="res://objects/ui/credits.tscn" id="3_bqqt6"]
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[ext_resource type="PackedScene" uid="uid://b5fx1vdfky307" path="res://objects/ui/audio_settings.tscn" id="4_8ln24"]
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[ext_resource type="PackedScene" uid="uid://cvfsbiy5ggrpg" path="res://objects/ui/input_settings.tscn" id="5_rtw2f"]
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[node name="Main menu" type="CanvasLayer"]
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[node name="MainMenu" parent="." node_paths=PackedStringArray("SettingsControl", "CreditsControl") instance=ExtResource("1_ekxnf")]
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SettingsControl = NodePath("../Settings menu")
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CreditsControl = NodePath("../Credits")
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[node name="Settings menu" parent="." node_paths=PackedStringArray("InputSettingsControl", "AudioSettingsControl", "DisplaySettingsControl", "GameplaySettingsControl") instance=ExtResource("2_bqqt6")]
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visible = false
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InputSettingsControl = NodePath("../Input Settings")
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AudioSettingsControl = NodePath("../Audio settings")
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DisplaySettingsControl = NodePath("../Display Settings")
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GameplaySettingsControl = NodePath("../Gameplay Settings")
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[node name="Credits" parent="." instance=ExtResource("3_bqqt6")]
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visible = false
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[node name="Audio settings" parent="." instance=ExtResource("4_8ln24")]
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visible = false
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[node name="Input Settings" parent="." instance=ExtResource("5_rtw2f")]
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visible = false
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[node name="Gameplay Settings" type="Control" parent="."]
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layout_mode = 3
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anchors_preset = 0
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offset_right = 40.0
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offset_bottom = 40.0
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[node name="Display Settings" type="Control" parent="."]
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layout_mode = 3
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anchors_preset = 0
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offset_right = 40.0
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offset_bottom = 40.0
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