Files
przygody-pana-cegly/scripts/components/hit_component.gd

58 lines
1.1 KiB
GDScript

class_name HitComponent
extends Node
@export var sprite: Sprite2D
@export var health_component: HealthComponent
@export var hit_duration: float = 0.1
@export var hit_fx: GPUParticles2D
@export var flash_mode: bool = true
func _ready() -> void:
if health_component:
health_component.on_health_change.connect(on_health_change)
health_component.on_death.connect(on_death)
if not sprite:
printerr("No sprite assigned!")
return
if sprite.material and flash_mode:
sprite.material = sprite.material.duplicate()
func activate() -> void:
if not flash_mode:
return
sprite.material.set_shader_parameter("enabled", true)
func deactivate() -> void:
if not flash_mode:
return
sprite.material.set_shader_parameter("enabled", false)
func on_health_change(delta: float, total_health: float) -> void:
if delta < 0:
activate()
await get_tree().create_timer(hit_duration).timeout
deactivate()
if total_health > 0 and delta < 0:
handle_hit_fx()
func on_death() -> void:
activate()
await get_tree().create_timer(hit_duration).timeout
deactivate()
func handle_hit_fx() -> void:
if not hit_fx:
return
hit_fx.restart()
hit_fx.emitting = true