19 lines
667 B
C#
19 lines
667 B
C#
using System;
|
|
using Godot;
|
|
using Godot.Collections;
|
|
|
|
namespace Mr.BrickAdventures.scripts.Resources;
|
|
|
|
public partial class SkillData : Resource
|
|
{
|
|
[Export] public string Name { get; set; } = "New Skill";
|
|
[Export] public string Description { get; set; } = "New Skill";
|
|
[Export] public Texture2D Icon { get; set; }
|
|
[Export] public bool IsActive { get; set; } = false;
|
|
[Export] public int Level { get; set; } = 1;
|
|
[Export] public SkillType Type { get; set; } = SkillType.Throw;
|
|
[Export] public PackedScene Node { get; set; }
|
|
[Export] public Array<SkillUpgrade> Upgrades { get; set; } = [];
|
|
|
|
public int MaxLevel => Upgrades.Count;
|
|
} |