Files
przygody-pana-cegly/scripts/UI/Marketplace.cs

132 lines
4.0 KiB
C#

using System.Collections.Generic;
using Godot;
using Godot.Collections;
using Mr.BrickAdventures.Autoloads;
using Mr.BrickAdventures.scripts.components;
using Mr.BrickAdventures.scripts.Resources;
namespace Mr.BrickAdventures.scripts.UI;
public partial class Marketplace : Control
{
[Export] public Array<SkillData> Skills { get; set; } = [];
[Export] public GridContainer ToUnlockGrid { get; set; }
[Export] public GridContainer UnlockedGrid { get; set; }
[Export] public Font Font { get; set; }
[Export] public SkillUnlockerComponent SkillUnlockerComponent { get; set; }
[Export] public Array<Node> ComponentsToDisable { get; set; } = [];
[Export] public PackedScene MarketplaceButtonScene { get; set; }
[Export] public PackedScene SkillButtonScene { get; set; }
private GameManager _gameManager;
private readonly List<Button> _unlockButtons = [];
private readonly List<SkillButton> _skillButtons = [];
public override void _Ready()
{
_gameManager = GetNode<GameManager>("/root/GameManager");
var skillsToUnlock = new List<SkillData>();
foreach (var skill in Skills) skillsToUnlock.Add(skill);
foreach (var skill in skillsToUnlock) CreateUpgradeButton(skill);
var unlockedSkills = _gameManager.GetUnlockedSkills();
foreach (var skill in unlockedSkills) CreateSkillButton(skill);
SkillUnlockerComponent.SkillUnlocked += OnSkillUnlocked;
}
public override void _ExitTree()
{
SkillUnlockerComponent.SkillUnlocked -= OnSkillUnlocked;
}
public override void _Input(InputEvent @event)
{
if (!@event.IsActionPressed("show_marketplace")) return;
if (IsVisible())
{
Hide();
foreach (var c in ComponentsToDisable) c.ProcessMode = ProcessModeEnum.Inherit;
}
else
{
Show();
foreach (var c in ComponentsToDisable) c.ProcessMode = ProcessModeEnum.Disabled;
}
}
private void OnSkillUnlocked(SkillData skill)
{
var buttonExists = false;
foreach (var existingButton in _skillButtons)
{
if (existingButton.Name == skill.Name)
{
buttonExists = true;
break;
}
}
if (!buttonExists) CreateSkillButton(skill);
foreach (var btn in _skillButtons)
{
if (btn.Data.IsActive) btn.Activate();
else btn.Deactivate();
}
}
private void CreateSkillButton(SkillData skill)
{
var button = SkillButtonScene.Instantiate<SkillButton>();
button.Data = skill;
button.Setup();
button.Pressed += () => OnSkillButtonPressed(button);
button.Activate();
_skillButtons.Add(button);
UnlockedGrid.AddChild(button);
UnlockedGrid.QueueSort();
}
private void CreateUpgradeButton(SkillData skill)
{
var button = MarketplaceButtonScene.Instantiate<MarketplaceButton>();
button.Data = skill;
button.Icon = skill.Icon;
button.Pressed += () => OnUpgradeButtonPressed(skill);
_unlockButtons.Add(button);
ToUnlockGrid.AddChild(button);
ToUnlockGrid.QueueSort();
}
private void OnUpgradeButtonPressed(SkillData skill)
{
if (_gameManager.IsSkillUnlocked(skill))
{
if (skill.Level < skill.MaxLevel)
{
SkillUnlockerComponent.TryUpgradeSkill(skill);
if (!skill.IsActive) SkillUnlockerComponent.SkillManager.ToggleSkillActivation(skill);
}
else
{
SkillUnlockerComponent.SkillManager.ToggleSkillActivation(skill);
}
}
else
{
SkillUnlockerComponent.TryUnlockSkill(skill);
}
}
private void OnSkillButtonPressed(SkillButton button)
{
SkillUnlockerComponent.SkillManager.ToggleSkillActivation(button.Data);
}
}