Files
przygody-pana-cegly/scripts/components/brick_throw.gd

40 lines
984 B
GDScript

class_name BrickThrowComponent
extends Node
@export var brick_scene: PackedScene
@export var fire_rate: float = 1.0
@export var player_controller: PlayerController
@export var timer: Timer
var can_throw: bool = true
func _ready() -> void:
setup_timer()
can_throw = true
func _input(event: InputEvent) -> void:
if event.is_action_pressed("attack") and can_throw:
throw_brick()
func setup_timer() -> void:
timer.wait_time = fire_rate
timer.one_shot = false
timer.autostart = false
timer.timeout.connect(on_timer_timeout)
func on_timer_timeout() -> void:
can_throw = true
func throw_brick() -> void:
var brick_instance: Node2D = brick_scene.instantiate()
var brick: BulletComponent = brick_instance.get_node("BulletComponent")
brick_instance.position = player_controller.position
brick.direction = Vector2.RIGHT if player_controller.velocity.x >= 0.0 else Vector2.LEFT
get_tree().current_scene.add_child(brick_instance)
can_throw = false
timer.start()