70 lines
2.0 KiB
C#
70 lines
2.0 KiB
C#
using Godot;
|
|
using Mr.BrickAdventures.scripts.interfaces;
|
|
using Mr.BrickAdventures.scripts.Resources;
|
|
|
|
namespace Mr.BrickAdventures.scripts.components;
|
|
|
|
public partial class BrickThrowComponent : Node
|
|
{
|
|
[Export] public PackedScene BrickScene { get; set; }
|
|
[Export] public float FireRate { get; set; } = 1.0f;
|
|
[Export] public PlayerController PlayerController { get; set; }
|
|
[Export] public ThrowInputResource ThrowInputBehavior { get; set; }
|
|
|
|
private bool _canThrow = true;
|
|
private Timer _timer;
|
|
|
|
public override void _Ready()
|
|
{
|
|
SetupTimer();
|
|
_canThrow = true;
|
|
|
|
if (ThrowInputBehavior != null) ThrowInputBehavior.ThrowRequested += ThrowBrick;
|
|
}
|
|
|
|
public override void _Input(InputEvent @event)
|
|
{
|
|
ThrowInputBehavior?.ProcessInput(@event);
|
|
}
|
|
|
|
public override void _Process(double delta)
|
|
{
|
|
ThrowInputBehavior?.Update(delta);
|
|
}
|
|
|
|
private void SetupTimer()
|
|
{
|
|
_timer.WaitTime = FireRate;
|
|
_timer.OneShot = false;
|
|
_timer.Autostart = false;
|
|
_timer.Timeout += OnTimerTimeout;
|
|
}
|
|
|
|
private void OnTimerTimeout()
|
|
{
|
|
_canThrow = true;
|
|
}
|
|
|
|
private void ThrowBrick(float powerMultiplier = 1f)
|
|
{
|
|
if (!_canThrow || PlayerController == null || BrickScene == null)
|
|
return;
|
|
|
|
var instance = BrickScene.Instantiate<Node2D>();
|
|
var init = instance.GetNodeOrNull<ProjectileInitComponent>("ProjectileInitComponent");
|
|
if (init != null && PlayerController.CurrentMovement is PlatformMovementComponent)
|
|
{
|
|
init.Initialize(new ProjectileInitParams()
|
|
{
|
|
Position = PlayerController.GlobalPosition,
|
|
Rotation = PlayerController.Rotation,
|
|
Direction = PlayerController.CurrentMovement.LastDirection,
|
|
PowerMultiplier = powerMultiplier,
|
|
});
|
|
}
|
|
|
|
GetTree().CurrentScene.AddChild(instance);
|
|
_canThrow = false;
|
|
_timer.Start();
|
|
}
|
|
} |