78 lines
2.1 KiB
C#
78 lines
2.1 KiB
C#
using System;
|
|
using Godot;
|
|
using Godot.Collections;
|
|
|
|
namespace Mr.BrickAdventures.scripts.components;
|
|
|
|
public partial class MagneticSkillComponent : Node
|
|
{
|
|
[Export] public Area2D MagneticArea { get; set; }
|
|
[Export] public float MagneticMoveDuration { get; set; } = 1.25f;
|
|
|
|
private Array<Node2D> _collectablesToPickUp = [];
|
|
|
|
public override void _Ready()
|
|
{
|
|
MagneticArea.AreaEntered += OnAreaEntered;
|
|
MagneticArea.BodyEntered += OnBodyEntered;
|
|
}
|
|
|
|
public override void _Process(double delta)
|
|
{
|
|
foreach (var collectable in _collectablesToPickUp)
|
|
{
|
|
if (!IsInstanceValid(collectable))
|
|
{
|
|
_collectablesToPickUp.Remove(collectable);
|
|
continue;
|
|
}
|
|
|
|
MoveCollectableToOwner(collectable);
|
|
}
|
|
}
|
|
|
|
private void OnBodyEntered(Node2D body)
|
|
{
|
|
if (!HasComponentInChildren(body, "Collectable")) return;
|
|
|
|
if (_collectablesToPickUp.Contains(body)) return;
|
|
_collectablesToPickUp.Add(body);
|
|
}
|
|
|
|
private void OnAreaEntered(Area2D area)
|
|
{
|
|
if (!HasComponentInChildren(area, "Collectable")) return;
|
|
|
|
if (_collectablesToPickUp.Contains(area)) return;
|
|
_collectablesToPickUp.Add(area);
|
|
}
|
|
|
|
private bool HasComponentInChildren(Node node, string componentName)
|
|
{
|
|
if (node == null) return false;
|
|
|
|
if (node.HasNode(componentName)) return true;
|
|
|
|
foreach (var child in node.GetChildren())
|
|
{
|
|
if (child is { } childNode && HasComponentInChildren(childNode, componentName))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private void MoveCollectableToOwner(Node2D collectable)
|
|
{
|
|
if (!IsInstanceValid(collectable)) return;
|
|
|
|
if (Owner is not Node2D root) return;
|
|
|
|
var direction = (root.GlobalPosition - collectable.GlobalPosition).Normalized();
|
|
var speed = direction.Length() / MagneticMoveDuration;
|
|
|
|
collectable.GlobalPosition += direction.Normalized() * speed;
|
|
}
|
|
} |