Files
przygody-pana-cegly/scripts/save_system.gd

32 lines
857 B
GDScript

class_name SaveSystem
extends Node
@export var save_path: String = "user://savegame.save"
@export var version: int = 1
@onready var gm: GM = $"/root/GameManager"
func save_game():
var save_data := {
"player_state": gm.player_state,
"version": version,
}
var file := FileAccess.open(save_path, FileAccess.WRITE)
file.store_var(save_data)
file.close()
func load_game():
if not FileAccess.file_exists(save_path):
return
var file := FileAccess.open(save_path, FileAccess.READ)
var save_data: Dictionary = file.get_var()
file.close()
if save_data.has("version") and save_data["version"] != version:
print("Save file version mismatch. Expected: ", version, ", Found: ", save_data["version"])
return
gm.player_state = save_data["player_state"]
gm.unlock_skills(gm.player_state["unlocked_skills"])