Files
przygody-pana-cegly/scripts/ui/pause_menu.gd

96 lines
2.1 KiB
GDScript

class_name PauseMenu
extends Node
@export var pause_menu_control: Control
@export var resume_button: Button
@export var quit_button: Button
@export var settings_button: Button
@export var exit_to_menu_button: Button
@export var settings_menu: Control
@export var exit_to_menu_scene: PackedScene
@onready var gm: GM = $"/root/GameManager"
var is_paused: bool = false
var is_console_open: bool = false
func _ready() -> void:
if not pause_menu_control:
printerr("PauseMenu: Pause menu control not set.")
return
if not resume_button:
printerr("PauseMenu: Resume button not set.")
return
if not quit_button:
printerr("PauseMenu: Quit button not set.")
return
if not settings_button:
printerr("PauseMenu: Settings button not set.")
return
if not exit_to_menu_button:
printerr("PauseMenu: Exit to menu button not set.")
return
pause_menu_control.hide()
resume_button.pressed.connect(_on_resume_button_pressed)
quit_button.pressed.connect(_on_quit_button_pressed)
settings_button.pressed.connect(_on_settings_button_pressed)
exit_to_menu_button.pressed.connect(_on_exit_to_menu_button_pressed)
Console.console_opened.connect(_on_console_open)
Console.console_closed.connect(_on_console_close)
func _input(event: InputEvent) -> void:
if event.is_action_pressed("pause") and not is_console_open:
if is_paused:
_on_resume_button_pressed()
else:
gm.pause_game()
is_paused = true
pause_menu_control.show()
resume_button.grab_focus()
func _on_resume_button_pressed() -> void:
pause_menu_control.hide()
if settings_menu:
settings_menu.hide()
gm.resume_game()
is_paused = false
func _on_quit_button_pressed() -> void:
gm.quit_game()
func _on_settings_button_pressed() -> void:
if not settings_menu:
printerr("PauseMenu: Settings menu scene not set.")
return
settings_menu.show()
gm.pause_game()
is_paused = true
func _on_exit_to_menu_button_pressed() -> void:
if not exit_to_menu_scene:
printerr("PauseMenu: Exit to menu scene not set.")
return
get_tree().change_scene_to_packed(exit_to_menu_scene)
func _on_console_open():
is_console_open = true
func _on_console_close():
is_console_open = false