Files
przygody-pana-cegly/scripts/skill_manager.gd

58 lines
1.3 KiB
GDScript

class_name SkillManager
extends Node
@export var available_skills: Array[SkillData] = []
@onready var gm: GM = $"/root/GameManager"
var active_components: Dictionary = {}
func _ready() -> void:
apply_unlocked_skills()
func add_skill(skill_data: SkillData) -> void:
if active_components.has(skill_data.name):
return
var skill_instance := skill_data.node.instantiate()
for key in skill_data.config.keys():
if key in skill_instance:
var value = skill_data.config[key]
var parent := get_parent()
if value is NodePath:
if parent.has_node(value):
value = parent.get_node(value)
elif skill_instance.has_node(value):
value = skill_instance.get_node(value)
else:
print("NodePath not found: ", value)
continue
skill_instance[key] = value
add_child(skill_instance)
active_components[skill_data.name] = skill_instance
func remove_skill(skill_name: String) -> void:
if not active_components.has(skill_name):
return
var skill_instance = active_components[skill_name]
if is_instance_valid(skill_instance):
skill_instance.queue_free()
active_components.erase(skill_name)
func apply_unlocked_skills() -> void:
for skill_data in available_skills:
if gm.is_skill_unlocked(skill_data.name):
print("Applying skill: ", skill_data.name)
add_skill(skill_data)
else:
remove_skill(skill_data.name)