* Implement BeamComponent in C# and enhance marketplace button functionality * Add core game components including ConfigFileHandler, GameManager, SaveSystem, and UIManager * cleanup * Add new components: CanPickUpComponent, CollapsableComponent, DestroyableComponent, EffectInflictorComponent, StatusEffectComponent, and StatusEffectDataResource * Add new components: EnemyDeathComponent, EnemyWaveTriggerComponent, and ExitDoorComponent * Add new components: ExplosiveComponent, FadeAwayComponent, FireEffectComponent, FlipComponent, GravityMotionComponent, LaunchComponent, and update PlatformMovement with LastDirection property * Add new components: HealComponent, HitComponent, HomingMissileMotionComponent, LeverComponent, and TriggerLeverComponent * Refactor GameManager session state handling and add new components: CanBeLaunchedComponent, IceEffectComponent, JumpPadComponent, KillPlayerOutOfScreenComponent, KnockbackComponent, LifetimeComponent, MagneticSkillComponent, OutOfScreenComponent, PeriodicShootingComponent, PlayerDeathComponent, ProgressiveDamageComponent, ProjectileComponent, ProjectileInitComponent, RequirementComponent, ScoreComponent, ShipMovementComponent, ShipShooterComponent, and SideToSideMovementComponent * Add new components: CannotStompComponent, SkillUnlockedComponent, SpaceshipEnterComponent, SpaceshipExitComponent, SpinComponent, StompDamageComponent, StraightMotionComponent, TerrainHitFx, TooltipComponent, TrailComponent, and UnlockOnRequirementComponent * Add new components: BrickThrowComponent, BulletComponent, CageComponent, ChaseLevelComponent, CleanupComponent, and ThrowInputResource classes; implement game saving and loading logic in SaveSystem * Add audio settings management and platform movement component * Add ChargeProgressBar, Credits, and GameOverScreen components for UI management * Add UID files for ConfigFileHandler, GameManager, SaveSystem, and UIManager components * Add README.md file with game description and features; include project license and contribution guidelines * Add Hud component for UI management; display health, coins, and lives * Add MainMenu and Marketplace components; implement game management and skill unlocking features * Add PauseMenu, SettingsMenu, and SkillButton components; enhance game management and UI functionality
61 lines
1.8 KiB
C#
61 lines
1.8 KiB
C#
using Godot;
|
|
using Godot.Collections;
|
|
using Mr.BrickAdventures.scripts.Resources;
|
|
|
|
namespace Mr.BrickAdventures.Autoloads;
|
|
|
|
public partial class SaveSystem : Node
|
|
{
|
|
[Export] public string SavePath { get; set; } = "user://savegame.save";
|
|
[Export] public int Version { get; set; } = 1;
|
|
|
|
private GameManager _gameManager;
|
|
|
|
public override void _Ready()
|
|
{
|
|
_gameManager = GetNode<GameManager>("/root/GameManager");
|
|
}
|
|
|
|
public void SaveGame()
|
|
{
|
|
var saveData = new Dictionary
|
|
{
|
|
{ "player_state", _gameManager.PlayerState},
|
|
{ "version", Version}
|
|
};
|
|
|
|
using var file = FileAccess.Open(SavePath, FileAccess.ModeFlags.Write);
|
|
file.StoreVar(saveData);
|
|
GD.Print("Game state saved to: ", SavePath);
|
|
}
|
|
|
|
public bool LoadGame()
|
|
{
|
|
if (!FileAccess.FileExists(SavePath))
|
|
return false;
|
|
|
|
using var file = FileAccess.Open(SavePath, FileAccess.ModeFlags.Read);
|
|
var saveDataObj = (Dictionary)file.GetVar();
|
|
|
|
if (saveDataObj.ContainsKey("version") && (int)saveDataObj["version"] != Version)
|
|
{
|
|
GD.Print($"Save file version mismatch. Expected: {Version}, Found: {saveDataObj["version"]}");
|
|
return false;
|
|
}
|
|
|
|
GD.Print("Game state loaded from: ", SavePath);
|
|
GD.Print("Player state: ", saveDataObj["player_state"]);
|
|
_gameManager.PlayerState = (Dictionary)saveDataObj["player_state"];
|
|
|
|
var skills = new Array<SkillData>();
|
|
foreach (var skill in (Array<SkillData>)_gameManager.PlayerState["unlocked_skills"])
|
|
{
|
|
skills.Add(skill);
|
|
}
|
|
|
|
_gameManager.UnlockSkills(skills);
|
|
return true;
|
|
}
|
|
|
|
public bool CheckSaveExists() => FileAccess.FileExists(SavePath);
|
|
} |