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przygody-pana-cegly/objects/entities/enemy.tscn

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[gd_scene load_steps=27 format=3 uid="uid://bwdlmualj6xbw"]
[ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="1_ep4yr"]
[ext_resource type="Texture2D" uid="uid://cu72810eyk4dx" path="res://sprites/enemy-robot.png" id="2_hjtwe"]
[ext_resource type="Script" uid="uid://dgb8bqcri7nsj" path="res://scripts/components/HealthComponent.cs" id="3_pxaaa"]
[ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="4_xku20"]
[ext_resource type="Script" uid="uid://d2hrr8fruho1d" path="res://scripts/components/SideToSideMovementComponent.cs" id="5_5lji2"]
[ext_resource type="Script" uid="uid://bnaxy8cw3wrko" path="res://scripts/components/PeriodicShootingComponent.cs" id="6_lgbyy"]
[ext_resource type="PackedScene" uid="uid://bhc7y4xugu4q7" path="res://objects/entities/bullet.tscn" id="7_r48kf"]
[ext_resource type="Script" uid="uid://cfdugoeduudar" path="res://scripts/components/EnemyDeathComponent.cs" id="8_pxaaa"]
[ext_resource type="Script" uid="uid://dvyd26ricriql" path="res://scripts/components/FlashingComponent.cs" id="9_xku20"]
[ext_resource type="Script" uid="uid://bo506l4x0808e" path="res://scripts/components/HitComponent.cs" id="10_5lji2"]
[ext_resource type="Script" uid="uid://t8rsvwdwt8ea" path="res://scripts/components/StatusEffectComponent.cs" id="11_lgbyy"]
[ext_resource type="Script" uid="uid://cxuig4xh8nfov" path="res://scripts/components/FireEffectComponent.cs" id="12_pxaaa"]
[ext_resource type="AudioStream" uid="uid://b3tsqhr06pbrs" path="res://sfx/enemy_hurt.wav" id="13_u4k3d"]
[ext_resource type="Script" uid="uid://d1388lhp2gpgr" path="res://scripts/components/IceEffectComponent.cs" id="13_xku20"]
[ext_resource type="AudioStream" uid="uid://dyev46uqusimi" path="res://sfx/shoot.wav" id="14_tdjks"]
[ext_resource type="PackedScene" uid="uid://dx80ivlvuuew4" path="res://objects/fxs/fire_fx.tscn" id="15_mc6rj"]
[ext_resource type="PackedScene" uid="uid://ck6nml06tm6ue" path="res://objects/fxs/ice_fx.tscn" id="16_68hnm"]
[ext_resource type="PackedScene" uid="uid://b12tppjkkqpt4" path="res://objects/fxs/hit_particles.tscn" id="18_pxaaa"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_pwwji"]
size = Vector2(25, 31)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_j18j0"]
shader = ExtResource("1_ep4yr")
shader_parameter/enabled = false
shader_parameter/tint = Color(1, 1, 1, 1)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ejbqt"]
size = Vector2(34, 31)
[sub_resource type="Gradient" id="Gradient_qb72p"]
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_lvsna"]
gradient = SubResource("Gradient_qb72p")
[sub_resource type="Curve" id="Curve_82d6e"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_pxaaa"]
curve = SubResource("Curve_82d6e")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_pxaaa"]
resource_local_to_scene = true
lifetime_randomness = 1.0
particle_flag_disable_z = true
emission_shape = 1
emission_sphere_radius = 8.0
direction = Vector3(0.1, -0.5, 0)
initial_velocity_min = 200.0
initial_velocity_max = 400.0
gravity = Vector3(0, 80, 0)
damping_min = 400.0
damping_max = 800.0
scale_max = 3.0
scale_curve = SubResource("CurveTexture_pxaaa")
color = Color(0.635294, 1, 0.952941, 1)
color_ramp = SubResource("GradientTexture1D_lvsna")
[node name="Enemy" type="CharacterBody2D"]
collision_layer = 8
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false
position = Vector2(-1.5, 0.5)
shape = SubResource("RectangleShape2D_pwwji")
[node name="Sprite2D" type="Sprite2D" parent="."]
material = SubResource("ShaderMaterial_j18j0")
texture = ExtResource("2_hjtwe")
[node name="right bullet spawn" type="Node2D" parent="Sprite2D"]
position = Vector2(16, 7)
[node name="left bullet spawn" type="Node2D" parent="Sprite2D"]
position = Vector2(-17, 7)
[node name="HealthComponent" type="Node2D" parent="." node_paths=PackedStringArray("HurtSfx")]
script = ExtResource("3_pxaaa")
HurtSfx = NodePath("../sfx_hurt")
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area")]
script = ExtResource("4_xku20")
Area = NodePath("../Hitbox")
[node name="SideToSideMovement" type="Node" parent="." node_paths=PackedStringArray("Sprite", "LeftRay", "RightRay", "LeftWallRay", "RightWallRay")]
script = ExtResource("5_5lji2")
Sprite = NodePath("../Sprite2D")
Speed = 60.0
WaitTime = 0.5
LeftRay = NodePath("../Left Ray")
RightRay = NodePath("../Right Ray")
LeftWallRay = NodePath("../Left Wall Ray")
RightWallRay = NodePath("../Right Wall Ray")
[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("SideToSideMovement", "BulletSpawnRight", "BulletSpawnLeft")]
script = ExtResource("6_lgbyy")
BulletScene = ExtResource("7_r48kf")
SideToSideMovement = NodePath("../SideToSideMovement")
BulletSpawnRight = NodePath("../Sprite2D/right bullet spawn")
BulletSpawnLeft = NodePath("../Sprite2D/left bullet spawn")
ShootingIntervalVariation = 0.1
[node name="EnemyDeathComponent" type="Node" parent="." node_paths=PackedStringArray("CollisionShape", "Health")]
script = ExtResource("8_pxaaa")
TweenDuration = 0.1
CollisionShape = NodePath("../Hitbox/CollisionShape2D")
Health = NodePath("../HealthComponent")
[node name="Hitbox" type="Area2D" parent="."]
collision_layer = 8
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
visible = false
position = Vector2(-2, 0.5)
shape = SubResource("RectangleShape2D_ejbqt")
debug_color = Color(0.913521, 0.265052, 0.323172, 0.42)
[node name="Left Ray" type="RayCast2D" parent="."]
position = Vector2(-16, 13)
target_position = Vector2(0, 8)
[node name="Left Wall Ray" type="RayCast2D" parent="."]
position = Vector2(-16, 0)
target_position = Vector2(-8, 0)
[node name="Right Ray" type="RayCast2D" parent="."]
position = Vector2(16, 13)
target_position = Vector2(0, 8)
[node name="Right Wall Ray" type="RayCast2D" parent="."]
position = Vector2(16, 0)
target_position = Vector2(8, 0)
[node name="FlashingComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "HealthComponent")]
process_mode = 3
script = ExtResource("9_xku20")
Sprite = NodePath("../Sprite2D")
HealthComponent = NodePath("../HealthComponent")
[node name="HitComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Health", "HitFx")]
script = ExtResource("10_5lji2")
Sprite = NodePath("../Sprite2D")
Health = NodePath("../HealthComponent")
HitFx = NodePath("../HitParticles")
[node name="StatusEffectComponent" type="Node" parent="."]
script = ExtResource("11_lgbyy")
[node name="FireEffectComponent" type="Node" parent="." node_paths=PackedStringArray("Health", "StatusEffectComponent", "FireFX")]
script = ExtResource("12_pxaaa")
Health = NodePath("../HealthComponent")
StatusEffectComponent = NodePath("../StatusEffectComponent")
FireFX = NodePath("../FireFX")
[node name="IceEffectComponent" type="Node" parent="." node_paths=PackedStringArray("ComponentsToDisable", "StatusEffectComponent", "IceFx")]
script = ExtResource("13_xku20")
ComponentsToDisable = [NodePath("../SideToSideMovement"), NodePath("../PeriodicShootingComponent"), NodePath("../DamageComponent")]
StatusEffectComponent = NodePath("../StatusEffectComponent")
IceFx = NodePath("../Ice FX")
[node name="sfx_hurt" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("13_u4k3d")
bus = &"sfx"
[node name="sfx_shoot" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("14_tdjks")
bus = &"sfx"
[node name="FireFX" parent="." instance=ExtResource("15_mc6rj")]
position = Vector2(0, 9)
emitting = false
amount = 2048
[node name="Ice FX" parent="." instance=ExtResource("16_68hnm")]
visible = false
[node name="HitParticles" parent="." instance=ExtResource("18_pxaaa")]
position = Vector2(0, 1)
process_material = SubResource("ParticleProcessMaterial_pxaaa")