60 lines
1.9 KiB
C#
60 lines
1.9 KiB
C#
using Godot;
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using Mr.BrickAdventures.Autoloads;
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namespace Mr.BrickAdventures.scripts.UI;
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public partial class SettingsMenu : Control
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{
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[Export] public Control InputSettingsControl { get; set; }
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[Export] public Control AudioSettingsControl { get; set; }
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[Export] public Control DisplaySettingsControl { get; set; }
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[Export] public Control GameplaySettingsControl { get; set; }
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[Export] public Control SettingsMenuControl { get; set; }
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[Export] public Button InputSettingsButton { get; set; }
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[Export] public Button AudioSettingsButton { get; set; }
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[Export] public Button DisplaySettingsButton { get; set; }
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[Export] public Button GameplaySettingsButton { get; set; }
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private UIManager _uiManager;
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public override void _Ready()
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{
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_uiManager = GetNode<UIManager>("/root/UIManager");
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InputSettingsButton.Pressed += OnInputSettingsPressed;
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AudioSettingsButton.Pressed += OnAudioSettingsPressed;
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DisplaySettingsButton.Pressed += OnDisplaySettingsPressed;
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GameplaySettingsButton.Pressed += OnGameplaySettingsPressed;
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InputSettingsControl?.Hide();
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AudioSettingsControl?.Hide();
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DisplaySettingsControl?.Hide();
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GameplaySettingsControl?.Hide();
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}
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public override void _UnhandledInput(InputEvent @event)
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{
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if (!@event.IsActionPressed("ui_cancel")) return;
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if (_uiManager.IsScreenOnTop(SettingsMenuControl)) _uiManager.PopScreen();
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}
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private void OnInputSettingsPressed()
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{
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_uiManager.PushScreen(InputSettingsControl);
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}
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private void OnAudioSettingsPressed()
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{
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_uiManager.PushScreen(AudioSettingsControl);
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}
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private void OnDisplaySettingsPressed()
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{
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_uiManager.PushScreen(DisplaySettingsControl);
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}
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private void OnGameplaySettingsPressed()
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{
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_uiManager.PushScreen(GameplaySettingsControl);
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}
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} |