47 lines
1.1 KiB
C#
47 lines
1.1 KiB
C#
using Godot;
|
|
using Mr.BrickAdventures.scripts.Resources;
|
|
|
|
namespace Mr.BrickAdventures.scripts.components;
|
|
|
|
public partial class HealComponent : Node
|
|
{
|
|
[Export] public GpuParticles2D HealFx { get; set; }
|
|
[Export] public CollectableComponent Collectable { get; set; }
|
|
|
|
public override void _Ready()
|
|
{
|
|
if (Collectable == null)
|
|
{
|
|
GD.PushError("HealComponent: Collectable is not set.");
|
|
return;
|
|
}
|
|
|
|
Collectable.Collected += OnCollected;
|
|
}
|
|
|
|
private void OnCollected(float amount, CollectableType type, Node2D body)
|
|
{
|
|
if (type != CollectableType.Health) return;
|
|
|
|
if (Collectable == null) return;
|
|
|
|
var healthComponent = body.GetNodeOrNull<HealthComponent>("HealthComponent");
|
|
if (healthComponent == null) return;
|
|
|
|
healthComponent.IncreaseHealth(amount);
|
|
if (HealFx != null)
|
|
{
|
|
PlayHealFx();
|
|
}
|
|
|
|
Owner.QueueFree();
|
|
}
|
|
|
|
private void PlayHealFx()
|
|
{
|
|
if (HealFx == null) return;
|
|
|
|
HealFx.Restart();
|
|
HealFx.Emitting = true;
|
|
}
|
|
} |