36 lines
1.0 KiB
C#
36 lines
1.0 KiB
C#
using Godot;
|
|
using Mr.BrickAdventures.Autoloads;
|
|
|
|
namespace Mr.BrickAdventures.scripts.components;
|
|
|
|
public partial class PlayerDeathComponent : Node2D
|
|
{
|
|
[Export] public AudioStreamPlayer2D DeathSfx { get; set; }
|
|
[Export] public PackedScene DeathEffect { get; set; }
|
|
[Export] public HealthComponent HealthComponent { get; set; }
|
|
[Export] public Vector2 EffectScale { get; set; } = new Vector2(1.5f, 1.5f);
|
|
|
|
private GameManager _gameManager;
|
|
|
|
public override void _Ready()
|
|
{
|
|
_gameManager = GetNode<GameManager>("/root/GameManager");
|
|
HealthComponent.Death += OnDeath;
|
|
}
|
|
|
|
private void OnDeath()
|
|
{
|
|
DeathSfx?.Play();
|
|
|
|
if (DeathEffect != null)
|
|
{
|
|
var effect = DeathEffect.Instantiate<Node2D>();
|
|
GetParent().AddChild(effect);
|
|
effect.GlobalPosition = GlobalPosition;
|
|
effect.Scale = EffectScale;
|
|
}
|
|
|
|
_gameManager.RemoveLives(1);
|
|
_gameManager.ResetCurrentSessionState();
|
|
}
|
|
} |