* Refactor collectable components to C# and update resource scripts for consistency * Update resource paths and refactor properties for consistency * Refactor UI components to inherit from Control and update node paths for consistency * Update node paths and group assignments for consistency across scenes * Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling * Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration * Refactor skill components and update resource paths for consistency; enhance skill management in scenes * Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling * Add next level command and refactor player retrieval in GameManager; update scene files for consistency * Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations * Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states * Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions * Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
81 lines
2.5 KiB
Plaintext
81 lines
2.5 KiB
Plaintext
[gd_scene load_steps=8 format=3 uid="uid://c1iorglk708g0"]
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[ext_resource type="Script" uid="uid://cypxrqoeiihbf" path="res://scripts/components/TerrainHitFx.cs" id="1_22p6x"]
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_6dbny"]
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[sub_resource type="Curve" id="Curve_22p6x"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.743682, 0.699254), -0.879484, -0.879484, 0, 0, Vector2(1, 0.0104477), 2.07887, 0.0, 0, 0]
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point_count = 3
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[sub_resource type="CurveTexture" id="CurveTexture_nm1g5"]
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curve = SubResource("Curve_22p6x")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_hryxg"]
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lifetime_randomness = 0.1
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particle_flag_disable_z = true
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inherit_velocity_ratio = -0.5
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direction = Vector3(0, 0, 0)
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spread = 180.0
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initial_velocity_max = 32.0
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gravity = Vector3(0, 98, 0)
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scale_curve = SubResource("CurveTexture_nm1g5")
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color = Color(0.47451, 0.254902, 0, 1)
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color_ramp = SubResource("GradientTexture1D_6dbny")
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turbulence_noise_speed = Vector3(2.73, 5.225, 0)
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_hyh53"]
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lifetime_randomness = 0.2
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particle_flag_disable_z = true
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inherit_velocity_ratio = -0.5
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direction = Vector3(0, 0, 0)
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spread = 180.0
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initial_velocity_max = 32.0
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gravity = Vector3(0, 98, 0)
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scale_min = 0.8
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scale_max = 0.9
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scale_curve = SubResource("CurveTexture_nm1g5")
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color = Color(0.47451, 0.254902, 0, 1)
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turbulence_noise_speed = Vector3(2.73, 5.225, 0)
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_n5pa8"]
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lifetime_randomness = 0.1
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particle_flag_disable_z = true
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inherit_velocity_ratio = -0.5
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direction = Vector3(0, 0, 0)
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spread = 180.0
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initial_velocity_max = 32.0
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gravity = Vector3(0, 98, 0)
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scale_min = 0.9
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scale_curve = SubResource("CurveTexture_nm1g5")
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color = Color(0.764706, 0.443137, 0, 1)
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turbulence_noise_speed = Vector3(2.73, 5.225, 0)
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[node name="TerrainHitFX" type="GPUParticles2D"]
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emitting = false
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amount = 24
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lifetime = 0.35
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one_shot = true
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explosiveness = 1.0
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fixed_fps = 24
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process_material = SubResource("ParticleProcessMaterial_hryxg")
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script = ExtResource("1_22p6x")
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[node name="TerrainHitFX2" type="GPUParticles2D" parent="."]
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emitting = false
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amount = 24
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lifetime = 0.35
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one_shot = true
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explosiveness = 1.0
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fixed_fps = 24
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process_material = SubResource("ParticleProcessMaterial_hyh53")
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[node name="TerrainHitFX" type="GPUParticles2D" parent="."]
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emitting = false
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amount = 24
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lifetime = 0.35
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one_shot = true
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explosiveness = 1.0
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fixed_fps = 24
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process_material = SubResource("ParticleProcessMaterial_n5pa8")
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