* Implement BeamComponent in C# and enhance marketplace button functionality * Add core game components including ConfigFileHandler, GameManager, SaveSystem, and UIManager * cleanup * Add new components: CanPickUpComponent, CollapsableComponent, DestroyableComponent, EffectInflictorComponent, StatusEffectComponent, and StatusEffectDataResource * Add new components: EnemyDeathComponent, EnemyWaveTriggerComponent, and ExitDoorComponent * Add new components: ExplosiveComponent, FadeAwayComponent, FireEffectComponent, FlipComponent, GravityMotionComponent, LaunchComponent, and update PlatformMovement with LastDirection property * Add new components: HealComponent, HitComponent, HomingMissileMotionComponent, LeverComponent, and TriggerLeverComponent * Refactor GameManager session state handling and add new components: CanBeLaunchedComponent, IceEffectComponent, JumpPadComponent, KillPlayerOutOfScreenComponent, KnockbackComponent, LifetimeComponent, MagneticSkillComponent, OutOfScreenComponent, PeriodicShootingComponent, PlayerDeathComponent, ProgressiveDamageComponent, ProjectileComponent, ProjectileInitComponent, RequirementComponent, ScoreComponent, ShipMovementComponent, ShipShooterComponent, and SideToSideMovementComponent * Add new components: CannotStompComponent, SkillUnlockedComponent, SpaceshipEnterComponent, SpaceshipExitComponent, SpinComponent, StompDamageComponent, StraightMotionComponent, TerrainHitFx, TooltipComponent, TrailComponent, and UnlockOnRequirementComponent * Add new components: BrickThrowComponent, BulletComponent, CageComponent, ChaseLevelComponent, CleanupComponent, and ThrowInputResource classes; implement game saving and loading logic in SaveSystem * Add audio settings management and platform movement component * Add ChargeProgressBar, Credits, and GameOverScreen components for UI management * Add UID files for ConfigFileHandler, GameManager, SaveSystem, and UIManager components * Add README.md file with game description and features; include project license and contribution guidelines * Add Hud component for UI management; display health, coins, and lives * Add MainMenu and Marketplace components; implement game management and skill unlocking features * Add PauseMenu, SettingsMenu, and SkillButton components; enhance game management and UI functionality
65 lines
1.7 KiB
C#
65 lines
1.7 KiB
C#
using System.Threading.Tasks;
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using Godot;
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namespace Mr.BrickAdventures.scripts.components;
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public partial class HealthComponent : Node2D
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{
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[Export] public float Health { get; set; } = 1.0f;
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[Export] public float MaxHealth { get; set; } = 1.0f;
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[Export] public AudioStreamPlayer2D HurtSfx { get; set; }
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[Export] public AudioStreamPlayer2D HealSfx { get; set; }
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[Signal] public delegate void HealthChangedEventHandler(float delta, float totalHealth);
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[Signal] public delegate void DeathEventHandler();
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public void SetHealth(float newValue)
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{
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_ = ApplyHealthChange(newValue);
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}
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public void IncreaseHealth(float delta)
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{
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_ = ApplyHealthChange(Health + delta);
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}
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public void DecreaseHealth(float delta)
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{
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_ = ApplyHealthChange(Health - delta);
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}
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public float GetDelta(float newValue) => newValue - Health;
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private async Task ApplyHealthChange(float newHealth, bool playSfx = true)
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{
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newHealth = Mathf.Clamp(newHealth, 0.0f, MaxHealth);
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var delta = newHealth - Health;
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if (delta == 0.0f)
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return;
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if (playSfx)
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{
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if (delta > 0f && HealSfx != null)
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{
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HealSfx.Play();
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}
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else if (delta < 0f && HurtSfx != null)
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{
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HurtSfx.Play();
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await HurtSfx.ToSignal(HurtSfx, AudioStreamPlayer2D.SignalName.Finished);
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}
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}
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Health = newHealth;
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if (Health <= 0f)
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{
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EmitSignalDeath();
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}
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else
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{
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EmitSignalHealthChanged(delta, Health);
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}
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}
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} |