* Refactor collectable components to C# and update resource scripts for consistency * Update resource paths and refactor properties for consistency * Refactor UI components to inherit from Control and update node paths for consistency * Update node paths and group assignments for consistency across scenes * Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling * Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration * Refactor skill components and update resource paths for consistency; enhance skill management in scenes * Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling * Add next level command and refactor player retrieval in GameManager; update scene files for consistency * Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations * Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states * Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions * Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
36 lines
1.3 KiB
Plaintext
36 lines
1.3 KiB
Plaintext
[gd_scene load_steps=5 format=3 uid="uid://d3lt4rhxduv44"]
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[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_l5x2w"]
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[ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="2_0kbpg"]
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[ext_resource type="Script" uid="uid://df1llrbm80e02" path="res://scripts/components/BeamComponent.cs" id="3_0kbpg"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_ptfn7"]
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size = Vector2(16, 8)
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[node name="Cannon Ray" type="Area2D"]
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collision_layer = 0
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collision_mask = 5
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture_repeat = 2
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rotation = 1.5708
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texture = ExtResource("1_l5x2w")
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region_enabled = true
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region_rect = Rect2(176, 64, 16, 16)
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region_filter_clip_enabled = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_ptfn7")
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[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area")]
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script = ExtResource("2_0kbpg")
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Area = NodePath("..")
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[node name="BeamComponent" type="Node2D" parent="." node_paths=PackedStringArray("Root", "Sprite", "CollisionShape")]
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position = Vector2(8, 0)
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script = ExtResource("3_0kbpg")
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ExpansionSpeed = 16.0
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Root = NodePath("..")
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Sprite = NodePath("../Sprite2D")
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CollisionShape = NodePath("../CollisionShape2D")
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