Files
przygody-pana-cegly/objects/entities/ice_brick.tscn
Gabriel Kaszewski d786ef4c22 Complete C# rewrite with working game in Editor (#6)
* Refactor collectable components to C# and update resource scripts for consistency

* Update resource paths and refactor properties for consistency

* Refactor UI components to inherit from Control and update node paths for consistency

* Update node paths and group assignments for consistency across scenes

* Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling

* Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration

* Refactor skill components and update resource paths for consistency; enhance skill management in scenes

* Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling

* Add next level command and refactor player retrieval in GameManager; update scene files for consistency

* Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations

* Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states

* Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions

* Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
2025-08-27 01:12:26 +02:00

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[gd_scene load_steps=11 format=3 uid="uid://bcmx07k12gcsc"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_xusxl"]
[ext_resource type="Script" uid="uid://cfw8nbrarex0i" path="res://scripts/components/BulletComponent.cs" id="2_xvjl0"]
[ext_resource type="Script" uid="uid://2i7p7v135u7c" path="res://scripts/components/DamageComponent.cs" id="3_22hnt"]
[ext_resource type="Script" uid="uid://xjq33vj0rol0" path="res://scripts/components/EffectInflictorComponent.cs" id="4_22hnt"]
[ext_resource type="Resource" uid="uid://02l4nbnf2aft" path="res://resources/status_effect/ice.tres" id="4_xvjl0"]
[ext_resource type="Script" uid="uid://cs6u3sh68f43j" path="res://scripts/components/OutOfScreenComponent.cs" id="5_xvjl0"]
[ext_resource type="Script" uid="uid://c7p06t0eax8am" path="res://scripts/components/StraightMotionComponent.cs" id="6_6nrp8"]
[ext_resource type="Script" uid="uid://cbexrnnj47f87" path="res://scripts/components/LaunchComponent.cs" id="7_oml3k"]
[ext_resource type="Script" uid="uid://c7n6ecsobohjn" path="res://scripts/components/ProjectileInitComponent.cs" id="8_22hnt"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ar0xf"]
size = Vector2(16, 10)
[node name="IceBrick" type="Area2D"]
collision_layer = 16
collision_mask = 9
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_ar0xf")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_xusxl")
hframes = 12
vframes = 12
frame = 80
[node name="BulletComponent" type="Node" parent="." node_paths=PackedStringArray("Area", "BulletSprite")]
script = ExtResource("2_xvjl0")
Area = NodePath("..")
BulletSprite = NodePath("../Sprite2D")
[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
position = Vector2(0, 2.38419e-07)
scale = Vector2(0.8, 0.5)
[node name="Timer" type="Timer" parent="."]
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area", "DamageTimer")]
script = ExtResource("3_22hnt")
Area = NodePath("..")
StatusEffectData = ExtResource("4_xvjl0")
DamageTimer = NodePath("../Timer")
[node name="EffectInflictorComponent" type="Node" parent="." node_paths=PackedStringArray("Damage")]
script = ExtResource("4_22hnt")
Damage = NodePath("../DamageComponent")
[node name="OutOfScreenComponent" type="Node" parent="." node_paths=PackedStringArray("VisibilityNotifier")]
script = ExtResource("5_xvjl0")
VisibilityNotifier = NodePath("../VisibleOnScreenNotifier2D")
[node name="StraightMotionComponent" type="Node" parent="." node_paths=PackedStringArray("LaunchComponent")]
script = ExtResource("6_6nrp8")
LaunchComponent = NodePath("../LaunchComponent")
[node name="LaunchComponent" type="Node2D" parent="."]
script = ExtResource("7_oml3k")
Speed = 170.0
[node name="ProjectileInitComponent" type="Node" parent="." node_paths=PackedStringArray("LaunchComponent")]
script = ExtResource("8_22hnt")
LaunchComponent = NodePath("../LaunchComponent")