Files
przygody-pana-cegly/scripts/components/Movement/GroundMovementAbility.cs
2025-08-30 23:06:12 +02:00

26 lines
828 B
C#

using Godot;
namespace Mr.BrickAdventures.scripts.components;
[GlobalClass]
public partial class GroundMovementAbility : MovementAbility
{
[Export] public float MaxSpeed { get; set; } = 300.0f;
[Export] public float Acceleration { get; set; } = 2000.0f;
[Export] public float Friction { get; set; } = 1500.0f;
public override Vector2 ProcessMovement(Vector2 velocity, double delta)
{
if (_input == null) return Vector2.Zero;
var direction = _input.MoveDirection.X;
var targetSpeed = direction * MaxSpeed;
if (direction != 0)
velocity.X = Mathf.MoveToward(velocity.X, targetSpeed, Acceleration * (float)delta);
else
velocity.X = Mathf.MoveToward(velocity.X, 0, Friction * (float)delta);
return velocity;
}
}