Files
przygody-pana-cegly/scripts/UI/SettingsMenu.cs

60 lines
1.9 KiB
C#

using Godot;
using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.UI;
public partial class SettingsMenu : Control
{
[Export] public Control InputSettingsControl { get; set; }
[Export] public Control AudioSettingsControl { get; set; }
[Export] public Control DisplaySettingsControl { get; set; }
[Export] public Control GameplaySettingsControl { get; set; }
[Export] public Control SettingsMenuControl { get; set; }
[Export] public Button InputSettingsButton { get; set; }
[Export] public Button AudioSettingsButton { get; set; }
[Export] public Button DisplaySettingsButton { get; set; }
[Export] public Button GameplaySettingsButton { get; set; }
private UIManager _uiManager;
public override void _Ready()
{
_uiManager = GetNode<UIManager>("/root/UIManager");
InputSettingsButton.Pressed += OnInputSettingsPressed;
AudioSettingsButton.Pressed += OnAudioSettingsPressed;
DisplaySettingsButton.Pressed += OnDisplaySettingsPressed;
GameplaySettingsButton.Pressed += OnGameplaySettingsPressed;
InputSettingsControl?.Hide();
AudioSettingsControl?.Hide();
DisplaySettingsControl?.Hide();
GameplaySettingsControl?.Hide();
}
public override void _UnhandledInput(InputEvent @event)
{
if (!@event.IsActionPressed("ui_cancel")) return;
if (_uiManager.IsScreenOnTop(SettingsMenuControl)) _uiManager.PopScreen();
}
private void OnInputSettingsPressed()
{
_uiManager.PushScreen(InputSettingsControl);
}
private void OnAudioSettingsPressed()
{
_uiManager.PushScreen(AudioSettingsControl);
}
private void OnDisplaySettingsPressed()
{
_uiManager.PushScreen(DisplaySettingsControl);
}
private void OnGameplaySettingsPressed()
{
_uiManager.PushScreen(GameplaySettingsControl);
}
}