Files
przygody-pana-cegly/scripts/components/health.gd

49 lines
1001 B
GDScript

class_name HealthComponent
extends Node
@export var health: float = 1.0
@export var max_health: float = 1.0
@export var hurt_fx: AudioStreamPlayer2D
@export var heal_fx: AudioStreamPlayer2D
signal on_health_change(delta: float, total_health: float)
signal on_death
func _get_delta(new_value: float) -> float:
return new_value - health
func set_health(new_value: float):
_apply_health_change(new_value)
func decrease_health(value: float):
_apply_health_change(health - value)
func increase_health(value: float):
_apply_health_change(health + value)
func _apply_health_change(new_health: float, play_fx: bool = true) -> void:
new_health = clamp(new_health, 0.0, max_health)
var delta := new_health - health
if delta == 0.0:
return # No change
if play_fx:
if delta > 0 and heal_fx:
heal_fx.play()
elif delta < 0 and hurt_fx:
hurt_fx.play()
await hurt_fx.finished
health = new_health
if health <= 0:
on_death.emit()
else:
on_health_change.emit(delta, health)