* Refactor collectable components to C# and update resource scripts for consistency * Update resource paths and refactor properties for consistency * Refactor UI components to inherit from Control and update node paths for consistency * Update node paths and group assignments for consistency across scenes * Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling * Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration * Refactor skill components and update resource paths for consistency; enhance skill management in scenes * Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling * Add next level command and refactor player retrieval in GameManager; update scene files for consistency * Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations * Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states * Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions * Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
47 lines
1.5 KiB
GDScript
Vendored
47 lines
1.5 KiB
GDScript
Vendored
## An intermediate representation of a dialogue line before it gets compiled.
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class_name DMTreeLine extends RefCounted
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## The line number where this dialogue was found (after imported files have had their content imported).
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var line_number: int = 0
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## The parent [DMTreeLine] of this line.
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## This is stored as a Weak Reference so that this RefCounted can elegantly free itself.
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## Without it being a Weak Reference, this can easily cause a cyclical reference that keeps this resource alive.
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var parent: WeakRef
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## The ID of this line.
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var id: String
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## The type of this line (as a [String] defined in [DMConstants].
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var type: String = ""
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## Is this line part of a randomised group?
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var is_random: bool = false
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## The indent count for this line.
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var indent: int = 0
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## The text of this line.
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var text: String = ""
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## The child [DMTreeLine]s of this line.
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var children: Array[DMTreeLine] = []
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## Any doc comments attached to this line.
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var notes: String = ""
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## Is this a dialogue line that is the child of another dialogue line?
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var is_nested_dialogue: bool = false
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func _init(initial_id: String) -> void:
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id = initial_id
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func _to_string() -> String:
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var tabs = []
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tabs.resize(indent)
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tabs.fill("\t")
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tabs = "".join(tabs)
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return tabs.join([tabs + "{\n",
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"\tid: %s\n" % [id],
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"\ttype: %s\n" % [type],
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"\tis_random: %s\n" % ["true" if is_random else "false"],
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"\ttext: %s\n" % [text],
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"\tnotes: %s\n" % [notes],
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"\tchildren: []\n" if children.size() == 0 else "\tchildren: [\n" + ",\n".join(children.map(func(child): return str(child))) + "]\n",
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"}"])
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