* Refactor collectable components to C# and update resource scripts for consistency * Update resource paths and refactor properties for consistency * Refactor UI components to inherit from Control and update node paths for consistency * Update node paths and group assignments for consistency across scenes * Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling * Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration * Refactor skill components and update resource paths for consistency; enhance skill management in scenes * Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling * Add next level command and refactor player retrieval in GameManager; update scene files for consistency * Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations * Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states * Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions * Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
41 lines
1.4 KiB
GDScript
Vendored
41 lines
1.4 KiB
GDScript
Vendored
extends RefCounted
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# Configuration is outside of limbo_console directory for compatibility with GIT submodules
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const CONFIG_PATH := "res://addons/limbo_console.cfg"
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@export var aliases := {
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"exit": "quit",
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"source": "exec",
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"usage": "help",
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}
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@export var disable_in_release_build: bool = false
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@export var print_to_stdout: bool = false
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@export var pause_when_open: bool = true
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@export var commands_disabled_in_release: Array = [
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"eval" # enables arbitrary code execution and asset extraction in the running game.
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]
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@export_category("appearance")
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@export var custom_theme: String = "res://addons/limbo_console_theme.tres"
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@export var height_ratio: float = 0.5
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@export var open_speed: float = 5.0 # For instant, set to a really high float like 99999.0
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@export var opacity: float = 1.0
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@export var sparse_mode: bool = false # Print empty line after each command execution.
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@export_category("greet")
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@export var greet_user: bool = true
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@export var greeting_message: String = "{project_name}"
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@export var greet_using_ascii_art: bool = true
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@export_category("history")
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@export var persist_history: bool = true
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@export var history_lines: int = 1000
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@export_category("autocomplete")
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@export var autocomplete_use_history_with_matches: bool = true
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@export_category("autoexec")
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@export var autoexec_script: String = "user://autoexec.lcs"
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@export var autoexec_auto_create: bool = true
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