* Refactor collectable components to C# and update resource scripts for consistency * Update resource paths and refactor properties for consistency * Refactor UI components to inherit from Control and update node paths for consistency * Update node paths and group assignments for consistency across scenes * Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling * Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration * Refactor skill components and update resource paths for consistency; enhance skill management in scenes * Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling * Add next level command and refactor player retrieval in GameManager; update scene files for consistency * Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations * Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states * Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions * Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
17 lines
572 B
Plaintext
17 lines
572 B
Plaintext
[gd_scene load_steps=3 format=3 uid="uid://ceqjwmihj70lt"]
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[ext_resource type="Texture2D" uid="uid://cvhoq7aubxlmq" path="res://sprites/ui/magnetic_skill_icon.png" id="1_wnfk3"]
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[ext_resource type="Script" uid="uid://bw8dlgq86jrtt" path="res://scripts/UI/SkillButton.cs" id="2_m2732"]
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[node name="SkillButton" type="Button"]
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offset_right = 8.0
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offset_bottom = 8.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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theme_override_font_sizes/font_size = 8
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text = "Fire brick 100"
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icon = ExtResource("1_wnfk3")
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flat = true
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autowrap_mode = 2
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script = ExtResource("2_m2732")
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