Files
przygody-pana-cegly/scripts/ui/death_screen.gd

63 lines
1.1 KiB
GDScript

class_name DeathScreen
extends Node
@export var death_screen_root: Control
@export var current_level: LevelResource
@export var current_level_label: Label
@export var lives_left_label: Label
@export var timeout_time: float = 2.0
@export var nodes_to_disable: Array[Node] = []
@onready var gm: GM = $"/root/GameManager"
var timer: Timer
func _ready() -> void:
set_lables()
func set_lables() -> void:
if not gm:
return
current_level_label.text = current_level.level_name
lives_left_label.text = " x " + str(gm.get_lives())
func setup_timer() -> void:
timer = Timer.new()
timer.wait_time = timeout_time
timer.one_shot = true
timer.timeout.connect(on_timeout)
add_child(timer)
timer.start()
func toggle_nodes() -> void:
for node in nodes_to_disable:
if node.process_mode == PROCESS_MODE_DISABLED:
node.process_mode = PROCESS_MODE_INHERIT
else:
node.process_mode = PROCESS_MODE_DISABLED
func on_player_death() -> void:
if not gm:
return
toggle_nodes()
set_lables()
death_screen_root.show()
setup_timer()
func on_timeout() -> void:
if not gm:
return
if gm.get_lives() == 0:
return
get_tree().reload_current_scene()