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przygody-pana-cegly/objects/entities/enemy.tscn

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[gd_scene load_steps=26 format=3 uid="uid://bwdlmualj6xbw"]
[ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="1_ep4yr"]
[ext_resource type="Texture2D" uid="uid://cu72810eyk4dx" path="res://sprites/enemy-robot.png" id="2_hjtwe"]
[ext_resource type="Script" uid="uid://btfsq0bvtrx3t" path="res://scripts/components/health.gd" id="2_o170m"]
[ext_resource type="Script" uid="uid://dkmxhjtmu5xlb" path="res://scripts/components/damage_component.gd" id="4_4eajk"]
[ext_resource type="Script" uid="uid://dmqpif5qhvri3" path="res://scripts/components/side_to_side_movement.gd" id="4_gbsq8"]
[ext_resource type="Script" uid="uid://b37gqnycj6rtk" path="res://scripts/components/periodic_shooting.gd" id="5_m03v0"]
[ext_resource type="Script" uid="uid://dqm371fysuk7i" path="res://scripts/components/enemy_death.gd" id="6_6p3gr"]
[ext_resource type="Script" uid="uid://dqmbvuutd5c3c" path="res://scripts/components/flashing_component.gd" id="7_xsaiy"]
[ext_resource type="Script" uid="uid://ceq8n7yw7qxpi" path="res://scripts/components/hit_component.gd" id="9_0qjr4"]
[ext_resource type="Script" uid="uid://c07d50s20rl8s" path="res://scripts/components/status_effect_component.gd" id="10_5i27q"]
[ext_resource type="Script" uid="uid://qi2irprbqru2" path="res://scripts/components/fire_effect_component.gd" id="10_ej8vg"]
[ext_resource type="Script" uid="uid://dhj4qtwcqmqkj" path="res://scripts/components/ice_effect_component.gd" id="11_pq0k7"]
[ext_resource type="AudioStream" uid="uid://b3tsqhr06pbrs" path="res://sfx/enemy_hurt.wav" id="13_u4k3d"]
[ext_resource type="AudioStream" uid="uid://dyev46uqusimi" path="res://sfx/shoot.wav" id="14_tdjks"]
[ext_resource type="PackedScene" uid="uid://dx80ivlvuuew4" path="res://objects/fxs/fire_fx.tscn" id="15_mc6rj"]
[ext_resource type="PackedScene" uid="uid://ck6nml06tm6ue" path="res://objects/fxs/ice_fx.tscn" id="16_68hnm"]
[ext_resource type="PackedScene" uid="uid://b12tppjkkqpt4" path="res://objects/fxs/hit_particles.tscn" id="18_pxaaa"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_pwwji"]
size = Vector2(25, 31)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_j18j0"]
shader = ExtResource("1_ep4yr")
shader_parameter/enabled = false
shader_parameter/tint = Color(1, 1, 1, 1)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ejbqt"]
size = Vector2(34, 31)
[sub_resource type="Gradient" id="Gradient_qb72p"]
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_f1fvy"]
gradient = SubResource("Gradient_qb72p")
[sub_resource type="Curve" id="Curve_82d6e"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_7b7mt"]
curve = SubResource("Curve_82d6e")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_pxaaa"]
resource_local_to_scene = true
lifetime_randomness = 1.0
particle_flag_disable_z = true
emission_shape = 1
emission_sphere_radius = 8.0
direction = Vector3(0.1, -0.5, 0)
initial_velocity_min = 200.0
initial_velocity_max = 400.0
gravity = Vector3(0, 80, 0)
damping_min = 400.0
damping_max = 800.0
scale_max = 3.0
scale_curve = SubResource("CurveTexture_7b7mt")
color = Color(0.635294, 1, 0.952941, 1)
color_ramp = SubResource("GradientTexture1D_f1fvy")
[node name="Enemy" type="CharacterBody2D"]
collision_layer = 8
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false
position = Vector2(-1.5, 0.5)
shape = SubResource("RectangleShape2D_pwwji")
[node name="Sprite2D" type="Sprite2D" parent="."]
material = SubResource("ShaderMaterial_j18j0")
texture = ExtResource("2_hjtwe")
[node name="right bullet spawn" type="Node2D" parent="Sprite2D"]
position = Vector2(16, 7)
[node name="left bullet spawn" type="Node2D" parent="Sprite2D"]
position = Vector2(-17, 7)
[node name="HealthComponent" type="Node" parent="." node_paths=PackedStringArray("hurt_fx")]
script = ExtResource("2_o170m")
hurt_fx = NodePath("../sfx_hurt")
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("area2d")]
script = ExtResource("4_4eajk")
area2d = NodePath("../Hitbox")
[node name="SideToSideMovement" type="Node" parent="." node_paths=PackedStringArray("root", "sprite2d", "left_ray", "right_ray", "left_wall_ray", "right_wall_ray")]
script = ExtResource("4_gbsq8")
root = NodePath("..")
sprite2d = NodePath("../Sprite2D")
speed = 60.0
wait_time = 0.5
left_ray = NodePath("../Left Ray")
right_ray = NodePath("../Right Ray")
left_wall_ray = NodePath("../Left Wall Ray")
right_wall_ray = NodePath("../Right Wall Ray")
[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("side_to_side_movement", "root", "bullet_spawn_right", "bullet_spawn_left")]
script = ExtResource("5_m03v0")
side_to_side_movement = NodePath("../SideToSideMovement")
root = NodePath("..")
bullet_spawn_right = NodePath("../Sprite2D/right bullet spawn")
bullet_spawn_left = NodePath("../Sprite2D/left bullet spawn")
[node name="EnemyDeathComponent" type="Node" parent="." node_paths=PackedStringArray("root", "collision_shape_2d", "health_component")]
script = ExtResource("6_6p3gr")
root = NodePath("..")
tween_duration = 0.1
collision_shape_2d = NodePath("../Hitbox/CollisionShape2D")
health_component = NodePath("../HealthComponent")
[node name="Hitbox" type="Area2D" parent="."]
collision_layer = 8
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
visible = false
position = Vector2(-2, 0.5)
shape = SubResource("RectangleShape2D_ejbqt")
debug_color = Color(0.913521, 0.265052, 0.323172, 0.42)
[node name="Left Ray" type="RayCast2D" parent="."]
position = Vector2(-16, 13)
target_position = Vector2(0, 8)
[node name="Left Wall Ray" type="RayCast2D" parent="."]
position = Vector2(-16, 0)
target_position = Vector2(-8, 0)
[node name="Right Ray" type="RayCast2D" parent="."]
position = Vector2(16, 13)
target_position = Vector2(0, 8)
[node name="Right Wall Ray" type="RayCast2D" parent="."]
position = Vector2(16, 0)
target_position = Vector2(8, 0)
[node name="FlashingComponent" type="Node" parent="." node_paths=PackedStringArray("sprite", "health_component")]
process_mode = 3
script = ExtResource("7_xsaiy")
sprite = NodePath("../Sprite2D")
health_component = NodePath("../HealthComponent")
[node name="HitComponent" type="Node" parent="." node_paths=PackedStringArray("sprite", "health_component", "hit_fx")]
script = ExtResource("9_0qjr4")
sprite = NodePath("../Sprite2D")
health_component = NodePath("../HealthComponent")
hit_fx = NodePath("../HitParticles")
[node name="StatusEffectComponent" type="Node" parent="."]
script = ExtResource("10_5i27q")
[node name="FireEffectComponent" type="Node" parent="." node_paths=PackedStringArray("health_component", "status_effect_component", "root", "fire_fx")]
script = ExtResource("10_ej8vg")
health_component = NodePath("../HealthComponent")
status_effect_component = NodePath("../StatusEffectComponent")
root = NodePath("..")
fire_fx = NodePath("../FireFX")
[node name="IceEffectComponent" type="Node" parent="." node_paths=PackedStringArray("status_effect_component", "ice_fx")]
script = ExtResource("11_pq0k7")
components_to_disable = [NodePath("../SideToSideMovement"), NodePath("../PeriodicShootingComponent"), NodePath("../DamageComponent")]
status_effect_component = NodePath("../StatusEffectComponent")
ice_fx = NodePath("../Ice FX")
[node name="sfx_hurt" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("13_u4k3d")
[node name="sfx_shoot" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("14_tdjks")
[node name="FireFX" parent="." instance=ExtResource("15_mc6rj")]
position = Vector2(0, 9)
emitting = false
amount = 2048
[node name="Ice FX" parent="." instance=ExtResource("16_68hnm")]
visible = false
[node name="HitParticles" parent="." instance=ExtResource("18_pxaaa")]
position = Vector2(0, 1)
process_material = SubResource("ParticleProcessMaterial_pxaaa")