Files
przygody-pana-cegly/common/AppRoot.cs

70 lines
2.6 KiB
C#

using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Godot;
using Godot.Collections;
using Mr.BrickAdventures.app;
using Mr.BrickAdventures.data;
using Mr.BrickAdventures.game.repositories;
using Mr.BrickAdventures.game.services;
namespace Mr.BrickAdventures.common;
[Meta(typeof(IAutoNode))]
public partial class AppRoot : Node2D,
IProvide<PlayerRepository>,
IProvide<LevelRepository>,
IProvide<SaveClient>,
IProvide<SaveService>,
IProvide<LevelService>,
IProvide<IGameScenes>,
IProvide<ILevelCatalog>,
IGameScenes
{
public override void _Notification(int what) => this.Notify(what);
[Export] private Array<PackedScene> _levels = [];
[Export] private PackedScene _mainMenu = null!;
private readonly SaveClient _save = new("user://savegame.save", version: 2);
private readonly PlayerRepository _players = new();
private readonly LevelRepository _levelsRepo = new();
private SaveService _saveService = null!;
private LevelService _levelService = null!;
private ILevelCatalog _catalog = null!;
PlayerRepository IProvide<PlayerRepository>.Value() => _players;
LevelRepository IProvide<LevelRepository>.Value() => _levelsRepo;
SaveClient IProvide<SaveClient>.Value() => _save;
SaveService IProvide<SaveService>.Value() => _saveService;
LevelService IProvide<LevelService>.Value() => _levelService;
ILevelCatalog IProvide<ILevelCatalog>.Value() => _catalog;
IGameScenes IProvide<IGameScenes>.Value() => this;
public void OnReady()
{
_saveService = new SaveService(_players, _levelsRepo, _save);
_levelService = new LevelService(_levelsRepo);
_catalog = new ExportedLevelCatalog(_levels, _mainMenu);
_saveService.TryLoad();
this.Provide();
}
public void Load(PackedScene scene) => GetTree().ChangeSceneToPacked(scene);
public void Restart() => GetTree().ReloadCurrentScene();
public void ReturnToMain(PackedScene mainMenu) => GetTree().ChangeSceneToPacked(mainMenu);
private sealed class ExportedLevelCatalog : ILevelCatalog
{
private readonly Array<PackedScene> _levels;
public PackedScene MainMenu { get; }
public ExportedLevelCatalog(Array<PackedScene> levels, PackedScene mainMenu) {
_levels = levels; MainMenu = mainMenu;
}
public int Count => _levels.Count;
public PackedScene? Get(int index) => (index >= 0 && index < _levels.Count) ? _levels[index] : null;
public PackedScene First => _levels.Count > 0 ? _levels[0] : MainMenu;
}
}