113 lines
3.2 KiB
C#
113 lines
3.2 KiB
C#
using System.Collections.Generic;
|
|
using Godot;
|
|
using Godot.Collections;
|
|
using Mr.BrickAdventures.Autoloads;
|
|
using Mr.BrickAdventures.scripts.components;
|
|
using Mr.BrickAdventures.scripts.Resources;
|
|
|
|
namespace Mr.BrickAdventures.scripts.UI;
|
|
|
|
public partial class Marketplace : Node
|
|
{
|
|
[Export] public Array<SkillData> Skills { get; set; } = [];
|
|
[Export] public GridContainer ToUnlockGrid { get; set; }
|
|
[Export] public GridContainer UnlockedGrid { get; set; }
|
|
[Export] public Font Font { get; set; }
|
|
[Export] public SkillUnlockedComponent SkillUnlockedComponent { get; set; }
|
|
[Export] public Array<Node> ComponentsToDisable { get; set; } = [];
|
|
[Export] public PackedScene MarketplaceButtonScene { get; set; }
|
|
[Export] public PackedScene SkillButtonScene { get; set; }
|
|
|
|
private GameManager _gameManager;
|
|
private List<Button> _unlockButtons = [];
|
|
private List<Button> _skillButtons = [];
|
|
|
|
public override void _Ready()
|
|
{
|
|
var skillsToUnlock = new List<SkillData>();
|
|
|
|
foreach (var skill in Skills) skillsToUnlock.Add(skill);
|
|
|
|
foreach (var skill in skillsToUnlock) CreateUpgradeButton(skill);
|
|
|
|
var unlockedSkills = _gameManager.GetUnlockedSkills();
|
|
foreach (var skill in unlockedSkills) CreateSkillButton(skill);
|
|
|
|
SkillUnlockedComponent.SkillUnlocked += OnSkillUnlocked;
|
|
}
|
|
|
|
public override void _ExitTree()
|
|
{
|
|
SkillUnlockedComponent.SkillUnlocked -= OnSkillUnlocked;
|
|
}
|
|
|
|
public override void _Input(InputEvent @event)
|
|
{
|
|
var root = Owner as Control;
|
|
|
|
if (!@event.IsActionPressed("show_marketplace")) return;
|
|
|
|
if (root != null && root.IsVisible())
|
|
{
|
|
root.Hide();
|
|
foreach (var c in ComponentsToDisable) c.ProcessMode = ProcessModeEnum.Inherit;
|
|
}
|
|
else
|
|
{
|
|
root?.Show();
|
|
foreach (var c in ComponentsToDisable) c.ProcessMode = ProcessModeEnum.Disabled;
|
|
}
|
|
}
|
|
|
|
private string GetButtonText(SkillData skill)
|
|
{
|
|
return $"{Tr(skill.Name)} {skill.Cost}";
|
|
}
|
|
|
|
private void OnSkillUnlocked(SkillData skill)
|
|
{
|
|
if (_skillButtons.Count == 0) CreateSkillButton(skill);
|
|
|
|
foreach (var btn in _skillButtons)
|
|
{
|
|
|
|
}
|
|
}
|
|
|
|
private void CreateSkillButton(Variant skill)
|
|
{
|
|
throw new System.NotImplementedException();
|
|
}
|
|
|
|
private void CreateUpgradeButton(SkillData skill)
|
|
{
|
|
var button = MarketplaceButtonScene.Instantiate<MarketplaceButton>();
|
|
button.Text = GetButtonText(skill);
|
|
button.Data = skill;
|
|
button.Icon = skill.Icon;
|
|
button.Pressed += () => OnUpgradeButtonPressed(skill);
|
|
|
|
_skillButtons.Add(button);
|
|
UnlockedGrid.AddChild(button);
|
|
UnlockedGrid.QueueSort();
|
|
}
|
|
|
|
private void OnUpgradeButtonPressed(SkillData skill) {}
|
|
|
|
private void RemoveButton(SkillData skill)
|
|
{
|
|
foreach (var node in ToUnlockGrid.GetChildren())
|
|
{
|
|
var child = (Button)node;
|
|
if (child.Text != GetButtonText(skill)) continue;
|
|
|
|
child.QueueFree();
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void OnSkillButtonPressed(SkillData skill)
|
|
{
|
|
|
|
}
|
|
} |