Files
przygody-pana-cegly/scripts/components/projectile_component.gd

21 lines
481 B
GDScript

class_name ProjectileComponent
extends Node2D
@export var speed: float = 16.0
@export var dir: float
@export var spawn_position: Vector2
@export var spawn_rotation: float
@export var character_body: CharacterBody2D
func _ready() -> void:
global_position = spawn_position
global_rotation = spawn_rotation
func _physics_process(delta: float) -> void:
if not character_body:
return
character_body.velocity = Vector2(0, -speed).rotated(dir)
character_body.move_and_slide()