* Refactor collectable components to C# and update resource scripts for consistency * Update resource paths and refactor properties for consistency * Refactor UI components to inherit from Control and update node paths for consistency * Update node paths and group assignments for consistency across scenes * Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling * Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration * Refactor skill components and update resource paths for consistency; enhance skill management in scenes * Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling * Add next level command and refactor player retrieval in GameManager; update scene files for consistency * Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations * Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states * Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions * Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
44 lines
1.8 KiB
Plaintext
44 lines
1.8 KiB
Plaintext
[gd_scene load_steps=6 format=3 uid="uid://12jnkdygpxwc"]
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[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_agxwm"]
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[ext_resource type="Script" uid="uid://dnh0mekg2vqxi" path="res://scripts/components/RequirementComponent.cs" id="2_ed7mh"]
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[ext_resource type="Script" uid="uid://gwr4eajx8j50" path="res://scripts/components/UnlockOnRequirementComponent.cs" id="3_ed7mh"]
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[ext_resource type="Script" uid="uid://c5mhwlyvfuaip" path="res://scripts/components/ExitDoorComponent.cs" id="4_06sog"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_yfu6m"]
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size = Vector2(28, 32)
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[node name="ExitLevel" type="Area2D"]
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collision_layer = 0
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collision_mask = 4
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[node name="Sprite2D" type="Sprite2D" parent="."]
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position = Vector2(0, -8)
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scale = Vector2(2, 2)
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texture = ExtResource("1_agxwm")
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hframes = 12
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vframes = 12
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frame = 54
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, -8)
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shape = SubResource("RectangleShape2D_yfu6m")
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[node name="RequirementComponent" type="Node" parent="."]
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script = ExtResource("2_ed7mh")
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RequirementType = 1
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metadata/_custom_type_script = "uid://cmh8k0rdsyh7j"
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[node name="UnlockOnRequirementComponent" type="Node" parent="." node_paths=PackedStringArray("RequirementComponent", "UnlockTarget")]
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script = ExtResource("3_ed7mh")
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RequirementComponent = NodePath("../RequirementComponent")
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UnlockTarget = NodePath("../ExitDoorComponent")
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metadata/_custom_type_script = "uid://c8xhgkg8gcqu6"
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[node name="ExitDoorComponent" type="Node" parent="." node_paths=PackedStringArray("ExitArea", "DoorSprite")]
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script = ExtResource("4_06sog")
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ExitArea = NodePath("..")
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DoorSprite = NodePath("../Sprite2D")
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OpenedDoorFrame = 88
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metadata/_custom_type_script = "uid://bwamqffvpa452"
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